Update 1.04 now live

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.04 [list] [*]Chasms type rooms in dungeon type 2 will no longer have spike trees in them. [*]Fixed an issue that could have caused a secret passage to block a secret flight of stairs. [*]Fixed an issue with some objects getting placed inside of platforms in some rooms. This wasn't visible before and didn't impact progress. It just skewed the intended number of objects in those rooms. [*]Corpses of freshly hatched spiderlings are no longer consumable and will disappear after 4 to 6 seconds. [*]Disabled collisions on most of the giant spider's corpse. [*]Prowling enemies should no longer prowl into walls. They shouldn't have before, but now they really shouldn't. [*]Fixed a bug that caused a prisoner chute to be placed when loading a non-permadeath character after having played a permadeath character. [*]Fixed a bug that could increase skill levels on component items during crafting. [*]Fixed a bug with the Sack Smack cooldown display that occured when starting a new game after dying at the wrong moment. [*]Fixed a visual issue with Consume Corpse particles on blob corpses. [*]Zero-damage Sack Smacks should no longer trigger a continuous heal sound on enemies under the influence of a healing spell. [*]Mages that buff attack speed should now make a noise while casting. [*]Added missing map icons for doors from corridors to catwalks in arcade type rooms. [*]Nerfed stage 3 of the Deflect skill so that merely parrying projectiles will not throw them back so reliably. [*]Bloodmoths will now gradually move down as they sidle (when not above chasms). I might intensify that still. [*]Fixed an issue with bookcases with hidden keypads appearing inside of walls at round staircases in dungeon type 3. [*]Hidden staircases in dungeon type 2 should no longer open into round platforming rooms as that could have caused problems with walls being in the way. [*]Fixed a bug that could have caused the hidden keypad to be placed where there's no bookcase in upper levels of some library type rooms. [*]Also, the hidden keypad can now appear in library type rooms with an upper floor and no roof beam above. This is just something that should have been happening but the bug didn't stop you from progressing. [*]Mitigated some physics BS with chairs in dungeon type 3. [*]Fixed a bug that could have lead to corridor lights floating in mid-air. [*]Fixed an issue with missing locked exit doors in rare cases in dungeon type 3. [*]Fixed an issue with doors that are locked from the inside of a room not showing up on the map in dungeon type 3. [*]Fixed an issue with enemies spawning inside of locked cells in dungeon type 2. [*]Fixed a bug that could have led to enemies spawning inside of locked cells in dungeon type 1. [*]Getting knocked around should now release you from tar and acid puddles. [*]Also, tar puddles should now correctly release you when burned away with you standing in them. [*]The Deflect skill should work more reliably now. [*]Had another go at the bug that caused some deaths during the loading screen. [*]You should no longer be able to move your character in the epilogue screen. [*]Fixed an issue with the pause menu not working with some gamepads. [*]Fixed some weirdness with the prisoner chute restart screen when using a gamepad. [*]Added a cheat code for opening the secret entrance or engaging the set of protruding boards that would otherwise be operated by hidden switches or braziers. Open the pause menu, hit F7 and type "sesame" (without the ""). [*]Also added a cheat code for the golden key. Bear in mind it may just be obscured by other boss loot and it really should drop and always be reachable. This one is "freeme". Also shifted the golden key drop position a little towards the center of the room, just so it's not obscured. [/list] Summary of cheat codes: gibkey - Spawns silver key. freeme - Spawns gold key. sesame - Opens secret entrance. Use these at your own discretion. They're meant to alleviate possible bug issues, but consider the possibility that you just haven't found the thing yet. Also, I'm thinking about disabling Steam cloud saves as that may have caused problems for some people. Let me know what you think. By the way, when I said "this game was never going to be 100% jank free" I was talking about goofy animations and some physics nonsense, not like game-breaking bugs. So I'll keep at it.