Patch 1.02 now live

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

Moving this from the beta branch to the default branch 1.02 This update will upgrade your savegames upon loading. That means you'll get a new dungeon floor of the appropriate dungeon level but your character and inventory will remain untouched. [list] [*]Fixed a problem with some connected rooms, where the connecting tiles could be unreachable. [*]Fixed an issue with enemies spawning inside of round walls. [*]Fixed a bug that could cause fuseboxes to appear inside of round walls. [*]Fixed an issue with missing skull reload stations. [*]Secret entrances and hidden switches should no longer be placed in locked or jammed prison cells. [*]Added an emergency lever behind the secret entrance in dungeon type 3, in case you manage to jump down into an unopened secret room. [*]Barred doors locked from inside arcade type rooms, accessible directly from a corridor, should now be marked on the map as well. [*]Fixed something minor regarding turrets. [*]Fixed an issue that could cause certain rooms in dungeon type 2 to have very tall ceilings. [*]Might have fixed something that may have caused the player to die at the start of a dungeon level. Let me know if you still encounter that bug on this build. [*]Pyromastery and Cryomastery should no longer increase all the damage dealt by an improved lunge or whirlwind strike respectively. Instead they will only increase the part of it that comes from fiery blows or icy swings, and only if the counter is full. [*]Made the big climbing puzzle on floor 7 a bit easier. [*]Iron Skin should now also be called that in the skill book. [/list] Also, here are fixes from recent patches that had already been live for a bit [list] [*]The "You have perished." prompt that appears when dying in permadeath mode should now work in gamepad mode. [*]The crafting interface will no longer allow you to rotate shaft objects. This seemed to cause problems for some people and could only generate goofy looking nonsense weapons anyway. [*]Info text for Intelligence on the character sheet should now display correctly in gamepad mode. [*]The melee attack animation should now properly stop when a Crumbling Weapon breaks. Fixed some other issues related to that skill as well. [*]It should no longer be possible to swap weapons mid-swing. [*]Fixed a bug that would prevent you from drawing a fire or lightning wand with the Fiery Shots skill, while having Blue-Blooded on a high level and maybe Cold Fusion Metabolism. Also Blue-Blooded should now properly max out at level 10. [*]Fixed a display bug with fiery shots on a piercing wand with lots of bonus ammo. [*]Mages should now stop casting when SackSmacked. [*]Doors to hidden stairs and hidden passages are now drawn on the map. [*]Added a cheat code that spawns a silver key. To use it open the pause menu, hit F7, and type "gibkey" (without ""). Bear in mind that the silver key can not only drop from enemies but may also be in special places like on a catwalk, on top of a pillar in a climbey room, in a hidden chamber or some place else which is not easily accessible. Meaning, it may not actually be bugged. [/list] I'll keep at it.