Update 0.95 on [default] branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

0.95 [list] [*]Fixed a bug that caused the player to take damage twice from spike board traps. [*]Humanoid enemies will now stick to the spike trap they've been spiked on. [*]Fixed an issue with spiderlings falling weird when pouncing into chasms. [*]Fixed an issue with spiderlings not landing correctly after pouncing. [*]Fixed a bug that would cause spiderlings to continue taking acid damage after pouncing out of acid. [*]Fixed an issue with spiderlings not taking acid damage from permanent acid puddles. [*]Fixed a bug that would cause imps to run at lightning speed when hit during a charge. [*]Skulls should no longer be paralyzed after taking certain types of hits. [*]Mitigated an issue with the player getting tossed in the air by way of physics bs. [*]Fixed a bug that could cause the loot goblin to not drop the silver key. [*]Fixed an issue with mages not playing the proper animation when taking hits. [*]Fixed an issue with lightable braziers in dungeon type 2 not appearing on the mini map. [*]Fixed an issue where the mouse sensitivity would slow down when spamming iron sights with a wand. [*]Fixed a bug that would complete the challenge room quest upon entering a challenge room that had previously been cleared. [*]The savegame station should now be placed correctly on the dungeon boss floor. [*]Fixed a bug that would cause gamepad info text to show up when using an enchantment item. [*]Fixed a bug that would prevent item data from the head slot from being subtracted after death. [*]Debris from exploding barrels should now properly fly apart in the explosion [*]Also, most of it will no longer collider with the player. [*]On screen notice texts should now disappear when the inventory is opened. [*]Rooms and corridors that have been revealed on the minimap will now be saved and loaded. [*] Added 10 pieces of ambient music. [*]Added sounds for opening inventory and charsheet, opening the skill book, finding a secret, using the item chute, assigning attribute points, consuming corpses, scrap collector, carnivore, picking up money, jumping and landing [*]Added ambient noises for all dungeon types. [*]Replaced texture for standard doors in dungeon type 1. [*]Replaced model for chests in dungeon type 1. [*]Added two new orc girl pin-ups [*]Added textures for 3 axe-heads, 2 shafts, 4 misc parts, 1 piece of shoulder armor, 1 pair of pants, and 1 chest armor [*]Replaced textures for 1 pair of gloves, 1 piece of shoulder armor, 1 piece of chest armor, 1 axe, 1 pair of pants, and replaced the legendary misc component [*]Some minor touch-ups, audio, visual and otherwise [*]Added permalearn feature: Every other player level you get a skill point that you can invest in one of your skills (excluding racial skills and special skills (star shaped icon)). That skill will gain a level that persists after death (or after using the prisoner chute in permadeath mode). and doesn't go away if the item you got the skill from originally is unequipped. Also, all other skills will now be taken away after death (or prisoner chute). So the way it worked before: You die, you lose 25% of your money, attribute points, player levels and the random skills gained from the player levels you lost (the most recent levels) The way it works now: You, die you lose 25% of your money, attribute points, player levels and the random skills gained from all levels and quests. You keep the skills you've invested skill points in (1 skill level für every 1 skill point invested). [*]Reduced bonus component slots from Crafty skill from 4 to 2. [*]Slightly reduced the money dropped by regular enemies. [*]Slightly reduced generic item and potion drop rate for regular enemies. [*]Lowered attribute points awarded from quests from 8 to 5. [*]After-death restart message text now tells you how much money, strength, dexterity, intelligence, and how many levels you lost. [/list] This update will upgrade your savegames upon loading. That means you will get a new dungeon floor of the same level but your character and inventory will remain unchanged. To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. Edit: Going live on the default branch