Small fix 1.34 on [default] branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

I've identified a bug that has eluded me up until now. It's quite rare but potentially game-breaking. I also drew a couple of gems as penance, and because I thought that item type could use some more variety. 1.34 [list] [*]Fixed a bug that could cause an upper entrance to be blocked by a secret passage running through the same wall in some cases. [*]Added item images for five gems. [/list] This patch will have to upgrade your savegame upon loading. That means the game will generate a new current dungeon floor for you but your character and inventory will remain untouched. I am sorry it took me this long to get behind this bug. Please let me know right here in the comments if this little fix broke anything for you (unlikely but you never know). I'm mainly putting this fix on the beta branch first to give you a bit of a heads-up, so you don't get completely blindsided by the dungeon floor reroll, in case you stashed a bunch of important items on the floor somewhere or something. Edit: The fix is now live on the default branch.