Patch 1.08 now live

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

This build will also upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. 1.08 [list] [*]Fixed a bug that could have led to wall boxes showing up in hidden climbing shafts in dungeon type 2. [*]Fixed an issue that could have led to triggerable platforming boards blocking other boards below once triggered. [*]Fixed an issue with wall objects getting placed inside of curved walls. [*]Fixed an issue with keys not dropping from enemies who should be carrying them after loading a savegame. [*]Fixed an issue with objects not appearing in corridors when they should have (not all that relevant for gameplay). [*]The Mastersmith skill should correctly apply its damage bonus now. [*]Fixed a bug that could have caused a character's inventory to go missing when generating a new floor for an outdated savegame. (There is a failsafe for rare world generation errors which did not take into account having to load in the inventory afterwards, which can only become a problem in this specific case. I apologize again for previously lost items.) [*]Character unlocks should work more reliably now. [*]There should be no more chairs or pots inside wardrobes in dungeon type 3. [*]Fixed a bug that could have caused chandeliers to be floating in the air at upper entrances in library type rooms without an upper level. [*]Fixed an issue that prevented large pits from being placed where they should be. This was caused by an overcorrection in a previous patch and may have resulted in empty rooms. [*]Cave type rooms should no longer have enemies spawning in unreachable places. [*]Large rocks should no longer be placed on cave tiles where they could make them unpassable for the player. [*]Also, there should be more wall objects in cave type rooms now such as spikes and decorative stuff. [*]Rooms with little platforms which are not reachable via little stairs should now have those platforms be free of handrails in the appropriate direction, so that they may always be reached by jumping from the other little platform across the way. [*]Fixed an issue that could have led to raised corridors with stairs missing in floors with a hidden climbing room above that corridor. [*]Fixed a bug that could cause you to remain slowed after dying in a tar puddle. [*]You should no longer be able to click buttons on the menu while the "are you sure?" prompt is active. [*]The sasquatch paw and jade monkey should now be usable when playing with a gamepad. [*]The final boss should now get placed back inside the room if locked out. I thought about leaving this exploit in as a legitimate method, but I decided it was a tad too daft even for this game, especially with the ability to hit her through the closed door. [*]Darkened the green, blue and orange texts on descriptions for common quality items for readability. [*]Added different button image to the load game screen for savegames with veteran characters that you are able to start a new campaign with. [*]Added item image for 1 longsword, and replaced one for a crossguard. [*]Added a cheat code for rerolling a character's current dungeon floor. To use it open the in-game menu, hit F7 and type "reroll" (without ""). You may now exit to main menu and reload your character from there. You should get a new current dungeon floor. As you might have guessed, this cheat is for unbeatable floors, which should be quite rare by now. Bear in mind that you may just not have found the way out yet. Use at your own discretion. [/list] Summary of cheat codes: [list] [*]gibkey Spawns a silver key. [*]freeme Spawns the golden key. [*]sesame Opens the secret entrance if present. [*]reroll Marks the current character for a dungeon floor reroll. Exit to main menu and re-load from there to get a new dungeon floor. [/list] Again, to use them: Open the in-game pause menu, hit F7, type the word.