Update 1.09 now live on the default branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

1.09 This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged. [list] [*]Braziers with the corpse of a slime on top should now be more realiably usable. [*]Fixed a bug that could have led to the creation of chasms at doors in L-shaped rooms. [*]Fixed a bug that could have caused mages and ranged orcs to not be placed on top of round platforms but slightly off. [*]Fixed a bug that could have caused tiles in round-cornered type rooms to not be raised when they should have been, making some platforms inaccessible. [*]Fixed an issue with wall spikes getting placed on torches in rooms with the round platforms and stuff. [*]Fixed an issue with torches getting placed in round walls in some cases. [*]Fixed a bug that could have led to torches getting placed inside of rock tiles in cave type rooms. [*]Fixed an issue with chests in rooms with all the platforms and little stairs getting placed in bogus places and ending up physics-glitching into the ether. [*]Fixed a bug that could have caused the quest giver to be placed inside of platforms in dining hall type rooms. [*]Fixed a bug that could cause hidden doors to be placed the wrong way around in upper floors of library type rooms in dungeon type 3 if connecting to another library. [*]Did some tentative performance optimization for dungeon type 2. [*]Veteran badges (stars and the like) on the load-game screen will now be placed closer together if there's loads of them. [*]Fixed a thing that may have caused the deflect skill to apply a lower damage bonus to deflected projectiles than it was supposed to. [*]Iron Skin should no longer trigger when already invulnerable. [*]Fixed an issue with legendary gems only ever displaying fire or ice damage when they really should have both. This caused inaccuracies when crafting weapons with them. [*]Gemstone Fury now works past skill level 1. [*]Gemstone Potency now doubles the elemental damage proc chance of gems on the crafted weapon, and increases the cap to 40%. If Pyromastery or Cryomastery respectively are also learned Gemstone Potency will decrease their proc interval by 1 hit. Max skill level for Gemstone Potency is still 1. [*]Raised maximum skill level of Artisan from 5 to 10. [*]The sale price on item descriptions for shop items is now green when you can afford them and red when you can not. [*]A few more adjustments to text colors on item descriptions. [*]Map icons revealed by the crudely drawn map item should now remain so after saving and loading. [*]Fixed a bit of weirdness with the poison FX on the HP bar. [*]Venomous spiders will no longer deal damage in addition to applying their poison. They also won't apply their poison when you're invulnerable. [*]Tightened up some other stuff that may have caused problems. [*]The sign at the prisoner chute should no longer be able to block the player going up little stairs. [/list]