Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!
0.97
[list]
[*]Fixed an issue with particles emitted by enemy projectiles disappearing upon impact.
[*]Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag.
[*]Adjusted the size of the smithy symbol on the minimap for dungeon type 3.
[*]Fixed an issue with the shape of small library type rooms on the mini map.
[*]Enemies should no longer get knocked back as hard upon death.
[*]Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied.
[*]Fixed a bug that would cause the kinetic wand push to not work sometimes.
[*]Fixed an issue with kinetic wands getting too high a knockback value sometimes.
[*]Fixed a thing that made pushing flying skulls weird.
[*]Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit.
[*]Accuracy bonus gained from Assault Wands Expert skill should no longer be applied when using other wand types.
[*]Accuracy bonus gained from Assault Wands Expert and Wandslinger skills should work correctly now (affects max random spread, vertical recoil still applies.)
[*]lowered accuracy bonus gained from Wandslinger skill and changed the way the skill values scale.
[*]Mana cost reduction gained from Wandslinger skill should now also work correctly.
[*]Mana regeneration should now continue up to the correct value.
[*]Chain lightning effects should now work on the giant spider.
[*]Fixed an issue with flamewalking when fighting the giant spider.
[*]Fixed a visual bug with orc arms jittering.
[*]Flamewalking should now resume upon loading.
[*]Also, concurrent Flamewalking procs will now restart the duration instead of adding to it.
[*]Fixed a bug that would cause maces with the Crumbling Weapon skill to have more charges than intended.
[*]Fixed a bug that would allow enemies to shoot through walls of secret passages in dungeon type 3.
[*]Fixed a bug that could cause a bookshelf to be placed in front of an upper door in round library type rooms on rare occasions.
[*]Fixed a bug with the "load game" menu failing to display characters who had changed species.
[*]Items now get different amounts of attributes and skills depending on their type.
Changed calculation of percentage based bonuses gained from attributes accordingly.
Also, generally tampered with those calculations a bit.
[*]Increased maximum mana increase gained from intelligence.
[*]Increased damage bonus gained from strength.
[*]Slightly decreased general goodness of higher item tiers.
[*]Weakened effect of permanent stat increase potions.
[*]Decreased base sale multiplier for items.
[*]Increased sale multiplier gained from intelligence.
[*]Slightly lowered kinetic wand knockback.
[*]Fire wands now get an increase in knockback based on item tier.
[*]Increased damage dealt to additional targets by the Stormtamer skill.
[*]Quest "Lure 5 enemies into a mechanical trap" now requires only 3.
[*]Slightly increased spectral blades area of effect.
[*]Replaced item images for
4 shaft-components,
1 pair of boots,
and 1 mace
[*]Added sound effects for
destroying acid orbs,
piercing projectiles hitting enemies,
hitting an orc's shield, or a loot goblin's armor,
decapitating enemies
[*]Tar puddles can now be ignited by way of magic, burning weapons, or burning enemies. They burn for a short time and then disappear.
During that time they deal damage to enemies passing through the flames.
[*]Added Skill: Kinetic Parry
[*]Some minor visual tweaks and touch-ups.
[/list]
To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu.
This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched.
Edit: Now live on default branch