Patch 0.97 on [default] branch

Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

0.97 [list] [*]Fixed an issue with particles emitted by enemy projectiles disappearing upon impact. [*]Clicking the tiny skill book on the inventory screen will now drop any dragged item back into the bag. [*]Adjusted the size of the smithy symbol on the minimap for dungeon type 3. [*]Fixed an issue with the shape of small library type rooms on the mini map. [*]Enemies should no longer get knocked back as hard upon death. [*]Fixed a bug that would cause the knockback bonus gained from the force knight skill to not be applied. [*]Fixed a bug that would cause the kinetic wand push to not work sometimes. [*]Fixed an issue with kinetic wands getting too high a knockback value sometimes. [*]Fixed a thing that made pushing flying skulls weird. [*]Torches placed on secret entrance tiles in small arcade type rooms are now repositioned instead of getting removed, so the room will still be lit. [*]Accuracy bonus gained from Assault Wands Expert skill should no longer be applied when using other wand types. [*]Accuracy bonus gained from Assault Wands Expert and Wandslinger skills should work correctly now (affects max random spread, vertical recoil still applies.) [*]lowered accuracy bonus gained from Wandslinger skill and changed the way the skill values scale. [*]Mana cost reduction gained from Wandslinger skill should now also work correctly. [*]Mana regeneration should now continue up to the correct value. [*]Chain lightning effects should now work on the giant spider. [*]Fixed an issue with flamewalking when fighting the giant spider. [*]Fixed a visual bug with orc arms jittering. [*]Flamewalking should now resume upon loading. [*]Also, concurrent Flamewalking procs will now restart the duration instead of adding to it. [*]Fixed a bug that would cause maces with the Crumbling Weapon skill to have more charges than intended. [*]Fixed a bug that would allow enemies to shoot through walls of secret passages in dungeon type 3. [*]Fixed a bug that could cause a bookshelf to be placed in front of an upper door in round library type rooms on rare occasions. [*]Fixed a bug with the "load game" menu failing to display characters who had changed species. [*]Items now get different amounts of attributes and skills depending on their type. Changed calculation of percentage based bonuses gained from attributes accordingly. Also, generally tampered with those calculations a bit. [*]Increased maximum mana increase gained from intelligence. [*]Increased damage bonus gained from strength. [*]Slightly decreased general goodness of higher item tiers. [*]Weakened effect of permanent stat increase potions. [*]Decreased base sale multiplier for items. [*]Increased sale multiplier gained from intelligence. [*]Slightly lowered kinetic wand knockback. [*]Fire wands now get an increase in knockback based on item tier. [*]Increased damage dealt to additional targets by the Stormtamer skill. [*]Quest "Lure 5 enemies into a mechanical trap" now requires only 3. [*]Slightly increased spectral blades area of effect. [*]Replaced item images for 4 shaft-components, 1 pair of boots, and 1 mace [*]Added sound effects for destroying acid orbs, piercing projectiles hitting enemies, hitting an orc's shield, or a loot goblin's armor, decapitating enemies [*]Tar puddles can now be ignited by way of magic, burning weapons, or burning enemies. They burn for a short time and then disappear. During that time they deal damage to enemies passing through the flames. [*]Added Skill: Kinetic Parry [*]Some minor visual tweaks and touch-ups. [/list] To opt into the beta branch right-click on Slasher's Keep in your Steam library, select Properties, click the Betas tab, then select the beta branch from the drop-down menu. This update will upgrade your savegames upon loading. You will get a new current dungeon floor but your character and inventory will remain untouched. Edit: Now live on default branch