A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.
0.5.4 Changelog
Added
- Added beginner popup "Employees"
- Added quests "Craft marijuan brick" and "Smuggle drugs"
- Added back fixed hops & beer (NPCs can't harvest it yet)
- Added daylight shadows for Pracaxi tree, tropical post & Pará rubber tree
- Added Jaborandi shrub
- Added cursor for hoe
- Added pain effect from gunshots
- Added 4 thoughts for different pain levels (<30%, <60%, <80%, >80%)
- Added rest need for player & ability to sleep (WIP)
- NPCs will now gain "Slept outside" mood debuff when not sleeping in an enclosed building
Changed
- Increased scroll speed in shop
- Halved the number of tobacco seeds in a ml
- Increased steel wire length to 600 cm
- Police NPCs will now attack a nearer NPC if their current target is far away
- Value of cigars has been reduced to 65, but the smuggling fee & police attention increase is also reduced by 60%
- Beer smuggling fee & police attention increase is reduced by 95%
- Psilocybin Mushrooms now only spread every week
- Updated sprite of small grass bush
- Police now leave after 3-6 IG-hours
- Tasks now also get updated when adding tobacco or hops to a workline
- NPC now drop their inventory on death (excluding clothes)
- Beer is not initially researched anymore
Fixed
- Fixed employees popup being created more than once
- Fixed freeze from changing employee selection in scheduling tab
- Fixed crash when opening the scheduling tab without having an employee at index 0
- Fixed NPC direction not being changed when plowing
- Fixed vertical wires causing crash
- Fixed being able to pour more into a container than there was in the source container
- NPCs will now hold a rotation item in a more natural position when not aiming at anything
- Fixed some screen resolution issues
- Fixed a few crashes with the wall construction system
- Pain is now displayed in %
- NPCs don't only create path to goal center but also other goal cells
- Fixed bottle boxes only containing one bottle
- Fixed crash when destroying object which has an interaction popup open