Pre-Alpha Demo Update 0.5.1 - More Organs, Improvements

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

0.5.1 Changelog Added - Warning "Too far" for tree cutting, plowing & sowing - Items with length (string, plastic wrap) now display length in item popup instead of subcategory - Added sound effect for attaching string, crafting & pouring - Added new employee tab that shows items in employees inventory - Added heart, lungs, kidneys, stomach, liver, ribs, sternum as well as health effects: consciousness, metabolism, blood filtration, blood pumping (NPCs only) - Muzzle flash of gun now also creates light - Added back gun shell casing effect but with particle system instead of instances - Added info window for items (WIP) Changed - Plastic wrap required for crafting marijuana brick has been increased to 140 cm - Changed some texts to a new font - Crafting recipee now also displays item name - Damage of a bullet is now defined by the damage of the gun - Tobacco now needs to be dried inside a closed building - All player skills start at 0 now - Player will move if stuck in a collider - Paths only get updated every 2 seconds to save performance - Game now starts at 10:00 instead of 12:00 Fixed - Fixed worklines surface depth buffer not being cleared - Fixed shadows from lights not being cast properly - Fixed string length increasing when attaching string in reverse - Fixed drying speed being 100x (forgot to remove this last time) - Selection rectangle will no longer draw when gun or tool is equipped - Fixed short lag after unpausing - Plow tool & seed bag are now picked up in workline NPC script, (was in init script before) - Lowered the holding arms & item holding offset for children - Destroying brain after destruction of head will now also trigger death - Fixed a few issues with NPC research task - Fixed a bug not generating roofs in corners properly - Reduced save file size by 80% by saving grids as arrays - Fixed bug that sometimes gave multiple employees the same employee id