A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.
0.5.1 Changelog
Added
- Warning "Too far" for tree cutting, plowing & sowing
- Items with length (string, plastic wrap) now display length in item popup instead of subcategory
- Added sound effect for attaching string, crafting & pouring
- Added new employee tab that shows items in employees inventory
- Added heart, lungs, kidneys, stomach, liver, ribs, sternum as well as health effects: consciousness, metabolism, blood filtration, blood pumping (NPCs only)
- Muzzle flash of gun now also creates light
- Added back gun shell casing effect but with particle system instead of instances
- Added info window for items (WIP)
Changed
- Plastic wrap required for crafting marijuana brick has been increased to 140 cm
- Changed some texts to a new font
- Crafting recipee now also displays item name
- Damage of a bullet is now defined by the damage of the gun
- Tobacco now needs to be dried inside a closed building
- All player skills start at 0 now
- Player will move if stuck in a collider
- Paths only get updated every 2 seconds to save performance
- Game now starts at 10:00 instead of 12:00
Fixed
- Fixed worklines surface depth buffer not being cleared
- Fixed shadows from lights not being cast properly
- Fixed string length increasing when attaching string in reverse
- Fixed drying speed being 100x (forgot to remove this last time)
- Selection rectangle will no longer draw when gun or tool is equipped
- Fixed short lag after unpausing
- Plow tool & seed bag are now picked up in workline NPC script, (was in init script before)
- Lowered the holding arms & item holding offset for children
- Destroying brain after destruction of head will now also trigger death
- Fixed a few issues with NPC research task
- Fixed a bug not generating roofs in corners properly
- Reduced save file size by 80% by saving grids as arrays
- Fixed bug that sometimes gave multiple employees the same employee id