Pre-Alpha Demo Update 0.5.0 - Improvements, Lantern, Main menu

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

Hi everyone, The last few days I've been mainly working on the lighting system. There are still a number of parts missing and some issues with the existing ones, but I will continue to improve it in the coming updates. Please note that this also has had a slight negative impact on performance. I will work on performance optimization in the coming updates as well. - Gigicom Changelog 0.5.0 Added - Added improved lighting system back again (WIP) - Added jerrycan, small metal plate & gasoline - Tubes (just strings at the moment) can now be removed by interaction popup - Posts can now be destroyed with axe - Tubes now have attributes & definitions (quality, name, condition etc.) - Walls & roofs + planned ones now get saved & loaded - Game says "Autosaving..." while creating autosave - Roof now casts shadow from day-/moonlight (WIP) - Added descriptions for research - Warning "Tool required" when clicking on tree/shrub without tool - Warning "Needs to be placed" when clicking on dropped medium log item with axe - Added Main Menu (WIP) - Added Lantern (can be crafted in crafting menu under Furniture) - Low FPS warning in top right corner when fps drops below 60 Changed - Warning "Too far" also created when clicking on cannabis on string - Clicking on gun that already has magazine in it with a different magazine will switch the magazine - Some tools now lose condition when used and break once condition is at or below 0 - String ball now has length which decreases when used - Roof is set invisible when entering a building - Set liberty cap mushroom to 0.03 gram - Save files are now ordered by creation date (which is now displayed as well) - Files are no longer stored in working directory Removed - Removed keg (will be re-added once hops & grapes are back) Fixed - Fixed crash when updating the tasks after modifying worklines - Fixed crash when trying to remove shrubs - Closing player menu with escape now also closed item interaction popups - Fixed not being able to move items in inventory - Fixed not being able to reload with R - Increased roof layer depth - Fixed regions & roofs not getting built correctly - Fixed crash when exporting - Fixed crash when placing object - NPC drying & sowing script now also works with tobacco - Fixed Pour In interaction crash - Fixed crash from employees list not being loaded properly