Pre-Alpha Demo Update 0.4.0 - Visual improvements and more fixes

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

Hi everyone This is not the last devlog this month but I've already wanted to release a new version to get some important fixes out as soon as possible. I've also added some visual improvements (we finally have arms!) and some lighting functionality, although that is still very much work-in-progress. The next update is planned to be published in about 2 weeks and will contain some more visual & NPC improvements and more fixes. - Gigicom 0.4.0 Changelog Added - Hispanic & black skin color - Apparel shop category - Headlamp (WIP) - "Too far away!" warning when trying to pick up item - New worker task: Research Changed - Workers now store harvested crops and dried products in output stockpile zone - Save Files can now be selected to delete/load - Made arms get drawn separately to be able to remove them without "punching a hole" into the torso - Some other modifications to the human source sprite animation - Changed format of human lookup textures - When holding a rotation item (i.e. gun) the fixed arms don't get drawn but 2 "dynamic arms" are drawn from the person's shoulders Deprecated - Due to the changes to the human drawing system gunshot injuries will not get drawn properly (to be fixed in coming update) Fixed - Fixed workers position not set relative to paths - Fixed right-clicking NPC causing crash (Interaction UI still WIP) - Tubes (Strings & Wires) now get saved - Zones are redrawn after loading a save - Optimized the lighting system