A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.
0.4.2 Changelog
Added
- Added Item Descriptions (only visible in store at the moment)
- Added icons for export items selection
- Added delete option for zones
Changed
- Company card displays name and no. of employees
- Options in menu now have functionality
- Zones for sowing and harvesting can now be modified in worklines
- Worklines tab has scroll bar now
- Child starting skills have been halved
- Starting skill values are no longer rounded to 10
- Tobacco leaves quality & yield now also affected by harvester agriculture skill
- Dried items keep quality of their previous form
- Cannabis & tobacco growth time have been doubled (now 4 mins)
- Expanded plant-free zone at spawn
- Quality of cigar & marijuana brick now depends on average quality of ingredients
Fixed
- Actual skill values now show at employee hiring sselection preview & employee selection UI
- Research table now requires tropical wood for crafting (not pine wood anymore)
- Fixed crash caused by a wrong variable name in NPC drying script
- Plowed tiles no have correct depth after loading save
- Pause menu buttons stay after saving
- Fixed NPCs not placing items properly on strings attached from left to right
- NPCs now stop placing items on the string if there is no more space (drying script)
- Improved saving of NPCs while working
- Fixed names & skills of hired NPCs being different than on hiring preview
- Fixed already cut trees being saved as living trees