Pre-Alpha Demo Update 0.4.2 - Bug fixes, Improvements

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

0.4.2 Changelog Added - Added Item Descriptions (only visible in store at the moment) - Added icons for export items selection - Added delete option for zones Changed - Company card displays name and no. of employees - Options in menu now have functionality - Zones for sowing and harvesting can now be modified in worklines - Worklines tab has scroll bar now - Child starting skills have been halved - Starting skill values are no longer rounded to 10 - Tobacco leaves quality & yield now also affected by harvester agriculture skill - Dried items keep quality of their previous form - Cannabis & tobacco growth time have been doubled (now 4 mins) - Expanded plant-free zone at spawn - Quality of cigar & marijuana brick now depends on average quality of ingredients Fixed - Actual skill values now show at employee hiring sselection preview & employee selection UI - Research table now requires tropical wood for crafting (not pine wood anymore) - Fixed crash caused by a wrong variable name in NPC drying script - Plowed tiles no have correct depth after loading save - Pause menu buttons stay after saving - Fixed NPCs not placing items properly on strings attached from left to right - NPCs now stop placing items on the string if there is no more space (drying script) - Improved saving of NPCs while working - Fixed names & skills of hired NPCs being different than on hiring preview - Fixed already cut trees being saved as living trees