A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.
Hi everyone,
Over the last few weeks I've mostly been working on making a better lighting & rendering system. Unfortunately, that's still gonna take a while so I've decided to upload this small update with the lighting system deactivated for now. It mostly includes a number of bug fixes and some new minor features.
Next minor update coming probably in about 1-2 weeks again, the lighting system should be finished by the end of the month.
- Gigicom
0.4.1 Changelog
Added
- NPC Skills (still WIP)
- Item Quality (dependent on ingredient quality and skills of producer, still WIP)
- Added options UI in menu
- Added sprites for children (< 10 years old)
Changed
- Price is affected by quality
- Pathfinding has been modified and is now bidirectional
- Certain shop items need to be unlocked with research now
Deprecated
- Lighting system deactivated due to being reworked
Fixed
- Optimized the interaction popups
- Fixed hiring button rectangle-click dimensions
- Fixed tubes (strings, wires) and items on them not being saved properly
- Workers now return seeds to their input zones after using them
- Fixed bug causing NPC thoughts to stack infinitely
- Fixed number of bugs with police & worker NPCs
- Fixed old zones staying when game_restart() was run
- Fixed bug causing menu to get stuck when closing inventory with escape