Pre-Alpha Demo Update 0.4.1 - Bug fixes, Skills, Item Quality

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

Hi everyone, Over the last few weeks I've mostly been working on making a better lighting & rendering system. Unfortunately, that's still gonna take a while so I've decided to upload this small update with the lighting system deactivated for now. It mostly includes a number of bug fixes and some new minor features. Next minor update coming probably in about 1-2 weeks again, the lighting system should be finished by the end of the month. - Gigicom 0.4.1 Changelog Added - NPC Skills (still WIP) - Item Quality (dependent on ingredient quality and skills of producer, still WIP) - Added options UI in menu - Added sprites for children (< 10 years old) Changed - Price is affected by quality - Pathfinding has been modified and is now bidirectional - Certain shop items need to be unlocked with research now Deprecated - Lighting system deactivated due to being reworked Fixed - Optimized the interaction popups - Fixed hiring button rectangle-click dimensions - Fixed tubes (strings, wires) and items on them not being saved properly - Workers now return seeds to their input zones after using them - Fixed bug causing NPC thoughts to stack infinitely - Fixed number of bugs with police & worker NPCs - Fixed old zones staying when game_restart() was run - Fixed bug causing menu to get stuck when closing inventory with escape