Pre-Alpha Demo Update 0.4.4 - Bug Fixes, Improvements

My Drug Cartel

A drug plantation management game with basebuilding and combat elements. Expand your plantation, hire workers, research new drugs and construct buildings. But be ready to face a heavy response by law enforcement by hiring guards, buying weapons and ammunition and building defences.

Hi everyone, Thanks again to the people who gave suggestions & reported issues. This update contains mostly minor changes & additions. Please note that I also continued working on multiplayer and made a number of technical changes. This may have caused a few new bugs which I have yet to find. - Gigicom Changelog 0.4.4 Added - If NPC is missing parameters it will show on the quest "workline info missing" (for plow, sow and harvest scripts) - Wall construction now shows required tools - Quests now show a longer text when hovering over - NPC will now plow, sow & harvest multiple zones - Crafting now shows required tools - Employee quit event now shows most negative thought - New worklines can be created & deleted in worklines window of company (WIP, tasks of NPCs can't get changed yet) - Added sounds for shop, quest completion, beginner popups and harvesting crop - Products can now be added to production lines, resources can be added to resource gathering lines - Volume items now also have a quality value (WIP) - Shop displays container volume & magazine rounds now Changed - A large number of technical changes to allow future implementation of multiplayer - Made small changes to calculating the holding arms - Some visual changes to quests - Picking up an item with empty hand equips it automatically - Shop elements are highlighted on mouse hover - You now need 4 seeds for one plant (i.e. cannabis seeds are 25 seeds per 1 ml) - Seed quantities & prices in shop were adjusted for change listed above - Increased scroll speed in worklines tab - Research elements are highlighted on hover & selection Deprecated - Grapevine and hops don't work anymore at the moment but will get fixed in the future (incl. associated NPC scripts) Removed - Removed tobacco seeds jar due to no longer being necessary Fixed - Fixed crash when dropping container item - Tropical post now only updates interaction popups at click - Fixed some wrong variables in NPC sowing and harvesting scripts - Missing zones in plow, sow and harvest NPC scripts don't cause crash anymore - Item info popup now also widens according to subcategory width - Fixed bug when changing employee wage - Fixed offsets for holding Eagle Eye 18 & KK P57 - Shoulders no longer move during animation - Fixed some depth issues with wood logs - Initial instruction quests don't pop up anymore after being completed once & are saved - Made performance optimizations - NPC walk animation stops when it's not moving anymore - Time now gets saved & loaded