Up The Ante (0.9.6)

WizardChess

What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!

Welcome to WizardChess 0.9.6! We're tuning the balance and dynamics of Arcade Mode and bringing the endgame into focus. We dropped the initial time limit for Arcade Mode to 5 minutes and introduced a new concept: Ante. After each combat you can Up The Ante to increase how much VIM you get ongoing, get a minute extra on the clock and increase the challenge of the game. The idea is to encourage faster, riskier play give access to higher difficulty for those who want it. From here we will be focusing on polish, refinement and testing as we prepare for 1.0. [b]NEW[/b] Up The Ante: get more VIM and more time on the clock in Arcade Mode ↳ [i]The cost? Everything gets harder, faster.[/i] [b]NEW[/b] Upgrades are inspectable in the shop [b]NEW[/b] The board can be set on fire [b]NEW[/b] Cutscene for the first cursed deal you visit [b]NEW[/b] Cutscene for the first card minigame you play [b]NEW[/b] Chickens have darkvision [b]NEW[/b] You get VIM from Cursed Deals [b]NEW[/b] Enemy Unit: Odonata [b]NEW[/b] Enemy Unit: Lampyrid [b]NEW[/b] Enemy Unit: Ixodes [b]NEW[/b] Enemy Unit: Gerridae [b]NEW[/b] Enemy Unit: Dynastes [b]NEW[/b] Enemy Unit: Chelicera [b]CHANGE[/b] Henge room appears later in Fae Biome (Story Mode) [b]CHANGE[/b] Less mountains in the mountains biome [b]CHANGE[/b] Transition cutscene to final phase of final boss [b]CHANGE[/b] Obstacles in tutorial biome are half-height [b]CHANGE[/b] Boost AI intelligence factor across the board [b]CHANGE[/b] Initial run time limit is 5 minutes in Arcade Mode [b]CHANGE[/b] Difficulty curve in Arcade Mode [b]CHANGE[/b] Champion status is determined by relative strength vs your party [b]CHANGE[/b] Remove Quicksand in CrownSpider fight [b]CHANGE[/b] CrownSpider is reachable in Arcade Mode (at sufficient Ante) [b]FIXED[/b] Honk can no longer teleport bosses [b]FIXED[/b] Guard against 0 enemies spawning [b]FIXED[/b] Initial unit devotion is shown correctly on UI [b]FIXED[/b] Changing elements updates unit trait [b]FIXED[/b] Guard against 0 spots for friendly units [b]FIXED[/b] Tourists get their luggage [b]FIXED[/b] Fae Queen spells are disabled in final phase [b]FIXED[/b] Door alignment in trade offers [b]FIXED[/b] Floating sprites on Cormag battlegrounds [b]FIXED[/b] Make some units uncloneable (Elemental Shield Orbs) Thanks for your continued support and feedback. Ben & Ricky (TwoPM Studios)