Final Beta Build (0.9.7)

WizardChess

What if chess was invented by silly cosmic wizards? WizardChess is a turnbased roguelite where all the pieces have insane abilities that came to us in a shamanic vision. Fight chaotic-yet-tactical encounters with magic powers out of a fever dream! Defeat the FaeQueen and Claim Your Wish!

Welcome to WizardChess 0.9.7! We've been in the dungeon, crossing our I's and dotting our T's (and then realising our mistakes). We have increased the RRP of WizardChess to $15 USD. This will be the full US release price but if you feel subject to unfair price localisation, please reach out and let us know. Stay tuned for a 1.0 release date announcement! [b]NEW[/b] Lessons: Complete objectives to prove competence and earn shiny versions of friendly units [b]NEW[/b] Shop Lottery system replaces Quests and Donations [b]NEW[/b] Final cutscene (accessed by beating CrownSpider) [b]NEW[/b] First pass Credits roll [b]NEW[/b] Idle animations for multiple units (Fishtank, Lion, Cyboxer, Yowi, Doagen, Druid, Fichillin, Juggler, Knave, Orangutan, Barby, Hellcat, Warlock, Roboart) [b]NEW[/b] Warlock can now attack [b]NEW[/b] Sound effects for many units [b]NEW[/b] Bonus 5 VIM for first Arcade Mode encounter [b]CHANGE[/b] Rework difficulty in arcade mode, drastically simplify equation [b]CHANGE[/b] Rework Champion status calculation [b]CHANGE[/b] Bombs now use ATK of Gremlim instead of SKL to determine damage [b]CHANGE[/b] Tournament/Story Mode is locked until you beat Arcade Mode at least once [b]CHANGE[/b] Simplify Game Menu [b]CHANGE[/b] Restore Compass in Mazes [b]CHANGE[/b] Speed up SwordWall movement [b]CHANGE[/b] Change Earth traits to be more useful [b]CHANGE[/b] Speed up moving walls in Hss fight [b]CHANGE[/b] Rework input bindings and fix controller support across game [b]FIXED[/b] Prevent some units from being cloned [b]FIXED[/b] Prevent tutorial enemies from being spawned in FaeQueen fight [b]FIXED[/b] Fix and guard against out-of-bounds unit spawns [b]FIXED[/b] Fix & finalize Fae Queen spell VFX [b]FIXED[/b] Tweak Tutorial dialogue [b]FIXED[/b] Polish pass over all Cormag's dialogue [b]FIXED[/b] Ensure upgrades and key items are all inspectable (RMB) [b]FIXED[/b] Fix suggested challenge button [b]FIXED[/b] Prevent snakeify effect on markup tags within dialogue [b]FIXED[/b] Fix shop button labels [b]FIXED[/b] Fix cursed deal adding / removing devotion [b]FIXED[/b] Show unit stats on Lesson cards Thanks for your continued support and feedback. Almost there. Ben & Ricky (TwoPM Studios)