1.7 Update: Fixes, Performance, Mods, Islands, Events, Talents

Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich. I put the necessary finishing touches on some of the legacy planning for 1.6 (including: [b] adding a lot of random events, talents, performance optimizations [/b]), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: [b] Crash system, optimized MOD support, new "wastland" islands [/b]). If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content! [h2] breakdown reaction [/h2] The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes. [img]{STEAM_CLAN_IMAGE}/41857044/c4389cd0f493694a1f239038f3ebaa16883dd673.png[/img] [h3] Crash reaction [/h3] You act up when you're depressed [olist] [*] Demolition (wanton destruction of surrounding buildings) [*] Arson (wantonly arson, vent anger) [*] Poisoning (poisoning revenge) [*] Fighting (conflict intensifies leading to fighting) [*] Name-calling (endless abuse of others) [*] Binge eating [*] Crying (makes constant noise and is offensive) [*] Open discharge (open discharge of sewage) [*] Gossip makers (people who spread doomsday rhetoric and scare people) [*] Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table) [*] Nightmare: Ghosts appear (Fleet mode mechanism has been replaced) [/olist] [h3] Joy response [/h3] Helps people when they are happy [olist] [*] Flying: plus moving speed (run fast) [*] Work flow: speed up work (improve work efficiency, shorten working hours) [*] Berserker: Increased attacks (Bloodthirsty warlike, more brave) [*] Trendy art: randomly make the building more decorative (decorate the surrounding scenery) [*] Performer: similar use of instruments (playing music to delight the crowd) [*] Food dedication: randomly make food for everyone (make food to share with everyone) [*] Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood) [/olist] [h2]MOD Workshop Optimization [/h2] [img]{STEAM_CLAN_IMAGE}/41857044/181a6c7d8d9b4bf2392227dfdf68be8e9cad293e.png[/img] [list] [*] Simplify the material pack Mod production process [*] Optimized Mod panel layout [*] Optimization Mod takes effect immediately when enabled [*] Added Mod reset record button to prevent status record error [*] Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓ [*] New Mod Updated Toggle: Automatically fill in the title and description and other information [*] at the same time I uploaded the MOD tutorial [url=https://www.bilibili.com/video/BV1C8BmYGEbT] MOD tutorial video [/ url] [/list] [h2] Performance optimization [/h2] This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames [img]{STEAM_CLAN_IMAGE}/41857044/2436a0f2a5e5d83948c31dab3062417200f294ec.png[/img] [list] [*] Optimize physical simulation performance consumption such as building inspection [*] Optimization of ship movement physical simulation performance cost [*] Optimize pipeline performance [*] Optimize building canvas performance [/list] [h2] Add random events [/h2] [img]{STEAM_CLAN_IMAGE}/41857044/bd8d20600b39b00c26e52c209e31b98866ef0ff4.png[/img] [h3] Favorable event [/h3] [olist] [*] Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration [*] Animals falling into the water: Random (2-3) small animals appear on the boat [*] Everything revives: Random planting of crops for unplanted soil boxes [*] Dead Rising: All the dead on the ship directly become children [*] Discover Floating Island: Randomly refresh a floating island [*] Marine litter: Randomly add multiple garbage bags [*] Divine Blessing: A random crew member removes all bad talents [*] Cloning: You will get an identical crew clone, but the maximum health is only 50 [*] Refresh with old: Restores all deck durability [*] Emergency shift: The crew's energy is restored and the sleeping mission interrupted [*] Love Ratio: Random one crew member's social relationship degree randomly reaches full rank [*] Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest) [*] Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine [*] Fish migration: A large number of random fish appear on the deck [/olist] [h3] Bad event [/h3] [olist] [*] Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island) [*] Volcanic eruption: Directly triggers a meteorite weather [*] Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal [*] Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies [*] Load imbalance: random electrical explosion and fire [*] Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources [*] Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability) [*] Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles) [*] Loss of control: The direction of the vessel is reversed from the operation for a short period of time [*] God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds) [*] Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning) [*] Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear) [*] General strike: Crew members do not work for a period of time [*] Fishing ban: No overfishing (all fishing missions are suspended during this period) [/olist] [h2] Added Talent [/h2] [h3] Advantages [/h3] [olist] [*] Alcohol tolerance: not drunk for a long time [*] Socializer: Socialize with people more frequently [*] Ascetic monk: The higher the pressure (pressure - comfort), the better the mood [*] Thick skin: Damage has a chance to increase maximum health [*] Writer: Has the chance to produce books in his spare time [*] Pharmacist: Chance to make potions when free [*] Blood Pact: Transfer 50% damage to teammates when wounded [*] Pirate Buster: Has a chance to make pirates disappear when attacked by pirates [*] Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%. [*] Flame: Can be lit at night (permanent) [*] Not afraid of heat and cold: not afraid of heat and cold [/olist] [h3] Disadvantages [/h3] [olist] [*] Binge drinking: frequency of drinking [*] Chattering: His bubble speech occurs more frequently [*] Bomb Kid: Periodically has the chance to refresh a bomb beside the ship [*] Electromagnetic fear: the presence of electromagnetic buildings around will be upset [*] Streaker: The equipment field is 0 [*] Appearance association: prefer people who are more attractive than oneself; They hate people below them [*] Snoring like thunder: sleep will affect the quality of sleep around [*] Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better [*] Illiterate: IQ of 0, unable to engage in research [*] Radiator: Continuously radiating radiation particles outward [*] Corruption Infection: There is a small chance of breeding a zombie [/olist] [h2] Floating island mechanism [/h2] Floating island mechanism: An island is refreshed approximately every 20 days Added Island: Wasteland Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts) [img]{STEAM_CLAN_IMAGE}/41857044/a7c198fcb39b27a597b19496fd2e9f7197900e0d.png[/img] Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.) [h2] General update [/h2] [olist] [h3] New [/h3] [*] Added Alchemy Pot: Use essence to create magic potions [*] Added blood donation station: Villains get injured and get blood after use [*] Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration) [*] Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown) [*] Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean [*] Added saccharin concentrator: Extract sugar from beets [*] Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted) [*] Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception [*] Added hints when crew crash response is triggered [h3] Optimization [/h3] [*] Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines) [*] Optimized construction circle display (only shows the same building circle) [*] Optimized treasure logic (added timer) [*] Optimized treasure box to cancel collision directly (prevent card slots) [*] Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number [*] Optimized tech tree incompatibility with old archives [*] Optimized building status icon [*] Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly) [*] Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information [*] Optimized propeller status display (should not show lack of power if there is power at idle) [*] Optimize the circuit icon [*] Optimize role task ICONS [*] Improved sea fog visual effects while ships travel at reduced speed during this time [h3] Repair [/h3] [*] Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility) [*] Fix diagnostic failure exception [*] Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason [*] Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one) [*] Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error) [*] Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation) [*] Fixed the fault that the task scheduling table cannot interact [*] Beaver Nest restoration Harvest (Full harvest) [*] Fixed the effect that the ball speed was too slow when the real machine was running [*] Fix tutorial can also select world size exception when opening Settings [*] Repair Trend art only adds architectural decoration, but does not add total decoration anomaly [h3] Adjustment [/h3] [*] Adjust coral drop (fish → clams) [*] Adjust the scope of the Soul lamp (↓) [*] Adjustment of industrial building decoration are (uglier) [*] Improved crew status ICONS: Added bored and dirty status ICONS [/olist] [h2] Art redo [/h2] [olist] [*] Cell tower [*] Pool table [*] Diving construction [*] ICONS for tasks, status, pipelines, etc [*] Main hull icon [/olist] [img]{STEAM_CLAN_IMAGE}/41857044/0d0b94347c5db04fbcc4061c2f7cb3ebd81f7292.png[/img] [img]{STEAM_CLAN_IMAGE}/41857044/fdf49ac6a524e77ec3b7435f75cdc09bb9627d8d.png[/img] [h2] Added sound [/h2] [olist] [*] Space panel sound effects [*] League Tax and Relief sound effects [*] Space reinforcements fire sound [*] Zombie sound effects [*] Vortex sound effects [*] Hermit crab shell shrinking sound [*] Cheers at the bar sound [*] Pool table, lottery machine wheel gambling sound [*] Fire sprinkler sound [*] Electric chain tower shock sound [*] Chainsaw sound effects (stone cutters, machine tools, slaughterhouses) [*] Click click click - Iron chain sound (ore sorter) [/olist]