Hello, everyone. I'm just asking. Long time no see. Just now I have pushed the 1.7 update patch, I have been working on this big release all November, so the update content is still rich.
I put the necessary finishing touches on some of the legacy planning for 1.6 (including: [b] adding a lot of random events, talents, performance optimizations [/b]), while also implementing the initial requirements for the carefully prepared 1.7 plan (including: [b] Crash system, optimized MOD support, new "wastland" islands [/b]).
If you have not yet experienced the attention of the player, take advantage of this autumn promotion activity can start to try oh ~ if you are already supported by our players, then we immediately start to introduce this update content!
[h2] breakdown reaction [/h2]
The game will usher in more chain management mechanism gameplay, while adding the character "other" property page, you can view these attributes and the character's inherent attributes.
[img]{STEAM_CLAN_IMAGE}/41857044/c4389cd0f493694a1f239038f3ebaa16883dd673.png[/img]
[h3] Crash reaction [/h3] You act up when you're depressed
[olist]
[*] Demolition (wanton destruction of surrounding buildings)
[*] Arson (wantonly arson, vent anger)
[*] Poisoning (poisoning revenge)
[*] Fighting (conflict intensifies leading to fighting)
[*] Name-calling (endless abuse of others)
[*] Binge eating
[*] Crying (makes constant noise and is offensive)
[*] Open discharge (open discharge of sewage)
[*] Gossip makers (people who spread doomsday rhetoric and scare people)
[*] Gambling addiction: People who are in a bad mood will gamble and usually lose money (crazy addiction to the roulette table)
[*] Nightmare: Ghosts appear (Fleet mode mechanism has been replaced)
[/olist]
[h3] Joy response [/h3] Helps people when they are happy
[olist]
[*] Flying: plus moving speed (run fast)
[*] Work flow: speed up work (improve work efficiency, shorten working hours)
[*] Berserker: Increased attacks (Bloodthirsty warlike, more brave)
[*] Trendy art: randomly make the building more decorative (decorate the surrounding scenery)
[*] Performer: similar use of instruments (playing music to delight the crowd)
[*] Food dedication: randomly make food for everyone (make food to share with everyone)
[*] Circus clown: To make everyone laugh, restore the mood (perform stunts to make everyone laugh, restore the mood)
[/olist]
[h2]MOD Workshop Optimization [/h2]
[img]{STEAM_CLAN_IMAGE}/41857044/181a6c7d8d9b4bf2392227dfdf68be8e9cad293e.png[/img]
[list]
[*] Simplify the material pack Mod production process
[*] Optimized Mod panel layout
[*] Optimization Mod takes effect immediately when enabled
[*] Added Mod reset record button to prevent status record error
[*] Optimize Mod panel display: increase prompt types (stickers, packages) and sources (local, Steam), and support one-click upload ↓
[*] New Mod Updated Toggle: Automatically fill in the title and description and other information
[*] at the same time I uploaded the MOD tutorial [url=https://www.bilibili.com/video/BV1C8BmYGEbT] MOD tutorial video [/ url]
[/list]
[h2] Performance optimization [/h2]
This deep optimization has a significant effect, even in the late stage can have 30 to 60 frames
[img]{STEAM_CLAN_IMAGE}/41857044/2436a0f2a5e5d83948c31dab3062417200f294ec.png[/img]
[list]
[*] Optimize physical simulation performance consumption such as building inspection
[*] Optimization of ship movement physical simulation performance cost
[*] Optimize pipeline performance
[*] Optimize building canvas performance
[/list]
[h2] Add random events [/h2]
[img]{STEAM_CLAN_IMAGE}/41857044/bd8d20600b39b00c26e52c209e31b98866ef0ff4.png[/img]
[h3] Favorable event [/h3]
[olist]
[*] Reverse engineering: Previously unlocked tech nodes have a chance to recover some inspiration
[*] Animals falling into the water: Random (2-3) small animals appear on the boat
[*] Everything revives: Random planting of crops for unplanted soil boxes
[*] Dead Rising: All the dead on the ship directly become children
[*] Discover Floating Island: Randomly refresh a floating island
[*] Marine litter: Randomly add multiple garbage bags
[*] Divine Blessing: A random crew member removes all bad talents
[*] Cloning: You will get an identical crew clone, but the maximum health is only 50
[*] Refresh with old: Restores all deck durability
[*] Emergency shift: The crew's energy is restored and the sleeping mission interrupted
[*] Love Ratio: Random one crew member's social relationship degree randomly reaches full rank
[*] Going out for fun: Crew members get some random gems when they return (can be recalled early, but then lose the harvest)
[*] Reinforcement supplies: Drop a special treasure chest at a random location, which contains this delicate food, water and medicine
[*] Fish migration: A large number of random fish appear on the deck
[/olist]
[h3] Bad event [/h3]
[olist]
[*] Dust storm: obstructs the view of the crew (and slows down, only shows when the ship is near the island)
[*] Volcanic eruption: Directly triggers a meteorite weather
[*] Iron Rain: Drop a lot of stones, may injure the crew, but can also gain a lot of ore, metal
[*] Blood Rain: Crew contact deteriorates mood, may fight, may also refresh some zombies
[*] Load imbalance: random electrical explosion and fire
[*] Water pollution: Loss of 10 bottles (-50%, maximum 50) of fresh water resources
[*] Equipment wear: All stored equipment has a high (-50%) chance of damage (-50% durability)
[*] Disrepair: All ship buildings have a small probability of damage waiting to be repaired (excluding decks and other tiles)
[*] Loss of control: The direction of the vessel is reversed from the operation for a short period of time
[*] God's Rage: Rage will burn a crew member continuously (every 5 seconds for 100 seconds)
[*] Plague outbreak: 3 to 10 rats randomly appear on the ship (and spread poisoning)
[*] Nuclear crisis: Unfortunately, a nuclear leak results in increased radiation levels (+50) (only during or after the radiation phase) (zombies, putrid bodies, radioactive debris at sea will also appear)
[*] General strike: Crew members do not work for a period of time
[*] Fishing ban: No overfishing (all fishing missions are suspended during this period)
[/olist]
[h2] Added Talent [/h2]
[h3] Advantages [/h3]
[olist]
[*] Alcohol tolerance: not drunk for a long time
[*] Socializer: Socialize with people more frequently
[*] Ascetic monk: The higher the pressure (pressure - comfort), the better the mood
[*] Thick skin: Damage has a chance to increase maximum health
[*] Writer: Has the chance to produce books in his spare time
[*] Pharmacist: Chance to make potions when free
[*] Blood Pact: Transfer 50% damage to teammates when wounded
[*] Pirate Buster: Has a chance to make pirates disappear when attacked by pirates
[*] Senior electrician: The generator built by him will increase the power by 25%, and the appliance will reduce the power consumption by 25%.
[*] Flame: Can be lit at night (permanent)
[*] Not afraid of heat and cold: not afraid of heat and cold
[/olist]
[h3] Disadvantages [/h3]
[olist]
[*] Binge drinking: frequency of drinking
[*] Chattering: His bubble speech occurs more frequently
[*] Bomb Kid: Periodically has the chance to refresh a bomb beside the ship
[*] Electromagnetic fear: the presence of electromagnetic buildings around will be upset
[*] Streaker: The equipment field is 0
[*] Appearance association: prefer people who are more attractive than oneself; They hate people below them
[*] Snoring like thunder: sleep will affect the quality of sleep around
[*] Deafness: will no longer be affected by noise, but will be in a bad mood all the time, and focus (energy) is better
[*] Illiterate: IQ of 0, unable to engage in research
[*] Radiator: Continuously radiating radiation particles outward
[*] Corruption Infection: There is a small chance of breeding a zombie
[/olist]
[h2] Floating island mechanism [/h2]
Floating island mechanism: An island is refreshed approximately every 20 days
Added Island: Wasteland
Includes new biomes (garbage dumps, robots, acid ponds, etc.), resources (beets, nickel ore, strong acids, catalysts)
[img]{STEAM_CLAN_IMAGE}/41857044/a7c198fcb39b27a597b19496fd2e9f7197900e0d.png[/img]
Technical blueprints (electric melting reactor, chemical laboratory, saccharin concentrator, blasting detonator, royal vase, etc.)
[h2] General update [/h2]
[olist]
[h3] New [/h3]
[*] Added Alchemy Pot: Use essence to create magic potions
[*] Added blood donation station: Villains get injured and get blood after use
[*] Added Royal Vase: Lots of decoration (flowers + POTS) (+50 decoration)
[*] Added Brave sculpture: provides a lot of decoration (colorless crystal +Boss drops) (season boss countdown)
[*] Added blasting detonators: The explosive power is very large, can blow up most of the surrounding objects, resulting in huge waves can make the island directly into the ocean
[*] Added saccharin concentrator: Extract sugar from beets
[*] Added electromelting reactor: Electric furnace to obtain more advanced products (future space resources can be smelted)
[*] Added monitoring host list mechanism: Fix out of view when changing island terrain can not clean up old object exception
[*] Added hints when crew crash response is triggered
[h3] Optimization [/h3]
[*] Improved permanent protection of landmark buildings (corruption no longer destroys important buildings such as statues and lottery machines)
[*] Optimized construction circle display (only shows the same building circle)
[*] Optimized treasure logic (added timer)
[*] Optimized treasure box to cancel collision directly (prevent card slots)
[*] Optimize build list: Restore the total inventory of consumables to display, while increasing the maximum build number
[*] Optimized tech tree incompatibility with old archives
[*] Optimized building status icon
[*] Improved progress display of food equipment resources (change the progress bar to red if it deteriorates quickly)
[*] Optimize the "Crew status is poor" prompt: click to directly focus and open the corresponding crew information
[*] Optimized propeller status display (should not show lack of power if there is power at idle)
[*] Optimize the circuit icon
[*] Optimize role task ICONS
[*] Improved sea fog visual effects while ships travel at reduced speed during this time
[h3] Repair [/h3]
[*] Fixed interactive conflict in Adventure mode (when the rudder is next to the campfire, pressing E sometimes fails to get out of the steering state and instead fuels the adjacent facility)
[*] Fix diagnostic failure exception
[*] Fixed the abnormal position and status of some resources after reading the file: for example, the grinding bowl can not make yeast and other anomalies caused by this reason
[*] Fix room area unlock display issue (original: previous archive unlocked, open another archive still shows the previous one)
[*] Fix that other entity suspension prompts still appear when the cursor is on the window UI (count threshold error)
[*] Fixed building (entity) status icon display error exception (original: no similar to the building menu button to follow the building rotation)
[*] Fixed the fault that the task scheduling table cannot interact
[*] Beaver Nest restoration Harvest (Full harvest)
[*] Fixed the effect that the ball speed was too slow when the real machine was running
[*] Fix tutorial can also select world size exception when opening Settings
[*] Repair Trend art only adds architectural decoration, but does not add total decoration anomaly
[h3] Adjustment [/h3]
[*] Adjust coral drop (fish → clams)
[*] Adjust the scope of the Soul lamp (↓)
[*] Adjustment of industrial building decoration are (uglier)
[*] Improved crew status ICONS: Added bored and dirty status ICONS
[/olist]
[h2] Art redo [/h2]
[olist]
[*] Cell tower
[*] Pool table
[*] Diving construction
[*] ICONS for tasks, status, pipelines, etc
[*] Main hull icon
[/olist]
[img]{STEAM_CLAN_IMAGE}/41857044/0d0b94347c5db04fbcc4061c2f7cb3ebd81f7292.png[/img]
[img]{STEAM_CLAN_IMAGE}/41857044/fdf49ac6a524e77ec3b7435f75cdc09bb9627d8d.png[/img]
[h2] Added sound [/h2]
[olist]
[*] Space panel sound effects
[*] League Tax and Relief sound effects
[*] Space reinforcements fire sound
[*] Zombie sound effects
[*] Vortex sound effects
[*] Hermit crab shell shrinking sound
[*] Cheers at the bar sound
[*] Pool table, lottery machine wheel gambling sound
[*] Fire sprinkler sound
[*] Electric chain tower shock sound
[*] Chainsaw sound effects (stone cutters, machine tools, slaughterhouses)
[*] Click click click - Iron chain sound (ore sorter)
[/olist]