Collect and battle over 180 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!
Hey everyone,
Big thanks to those of you who commented on our last post with your thoughts on the speed stat. It's been really interesting reading all your opinions and while we haven't got a set decision yet, it's definitely helped influence where we go from here.
[h3][b]We'd love some more feedback! [/b][/h3]
We've been looking closely at reviews and Steam forums to determine what we should tweak next, and if possible we'd love to get a little [b]more input from our community[/b]. Seeing as the previous blog worked so well with capturing comments, we'd like to ask another question...
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[h3][b]What Quality-of-Life updates would you want to see next? [/b][/h3]
[b]By quality of life, we're talking about changes that aren't heavily affecting any gameplay elements or features, but instead tweaks that make the player's life easier. [/b]
What would make the game easier to understand/more fun to play? Is there anything you've come across in-game that's [b]confusing/frustrating[/b]? Please reply to this post and let us know!
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We want to make sure we're sorting the things that are impacting your playthroughs, so any feedback you have related to quality-of-life would be fantastic.
[h3][b]More bug fixes are coming! [/b][/h3]
We'll have an update coming by [b]end of May [/b]with more fixes and tweaks. For example, we'll have a fix for the Shock Ball item. We'll share more with you soon on what to expect from this update.
[h3][b]Thanks for all your support [/b][/h3]
As a solo dev, it's hard to get updates out as quickly as I'd like, so thank you for bearing with us. Launching into Early Access has been a bit of a whirlwind so far, but please know [b]we are dedicated to improving and growing Kādomon: Hyper Auto Battlers[/b]!
Talk soon,
Pat