[Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.1

Hey everyone, Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon! [h3][b]General Gameplay Adjustments [/b][/h3] [list] [*] Following community feedback, Type Effectiveness will no longer be factored in to combat. [list] [*] Furthermore, the Type Effectiveness chart has been removed. [*] The Eelement line has been adjusted accordingly, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type." [/list] [*] Made balancing adjustments to Camoss and Camount. [list] [*] Speed and Energy requirements increased, causing their attacks to occur less frequently. [*] Camount's Super Heal has had its healing capabilities reduced. [/list] [*] The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered). [/list] [h3][b]Misc. [/b][/h3] [list] [*] Added in a prompt encouraging first-time players to play through the tutorial before starting a run. [*] Added in a new pop-up at the end of a run highlighting newly unlocked items. [*] Tabs in the Kadodex screen are now listed alphabetically. [*] Made changes to the way Audio loading is handled, which should have an impact on reducing load times. [/list] [h3][b]Bug Fixes [/b][/h3] [list] [*] Corrected an issue causing completed quests not to be displayed at the end of a run. [*] Fixed On Death effects that deal damage not triggering correctly, addressing issues with some passives (including Bouse). [*] Corrected a missing string causing Rest Areas to display the wrong error message when attempting to add a bonus type to a unit that can't add any more. [*] Fixed the statistical diagram in the Kadodex incorrectly scaling 'Health' values. [*] Fixed Coldent's Passive spawning a Token unit at the incorrect level. [list] [*] Also fixed the description on this Passive not updating correctly. [/list] [*] Fixed Shock Ball functioning incorrectly. [*] Fixed Spotlight functioning incorrectly. [*] Fixed some items missing the backgrounds for their description tool tips. [*] Fixed Settings and Credits buttons not working after returning to the Main Menu after a run. [*] Fixed issues regarding the Minecart item, addressing softlocks. [*] Fixed blank notifications appearing after collecting the last reward from a battle. [*] Fixed RS scroll on controller not working correctly on expanded view during a battle. [*] Fixed money gained during miniboss encounters not saving correctly. [*] Fixed an exploit causing the Quick Cash field effect to incorrectly trigger when continuing a save. [*] Fixed an issue causing progressing to be reset if continuing a save with a Split Evolution line in your team. [*] Fixed an issue causing users to load into empty battle screens. [*] Fixed an issue causing some UI elements to become stuck, preventing progress. [*] Fixed Unequip button appearing inconsistently in expanded view. [*] Fixed expanded view becoming inaccessible if the Minecart item has been triggered. [/list] [h3][b]Known Issues [/b][/h3] [list] [*] Additional fixes are in the works regarding the appearance of certain localized languages in game (focused mainly on French and Japanese). [/list]