Hey everyone,
Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon!
[h3][b]General Gameplay Adjustments [/b][/h3]
[list]
[*] Following community feedback, Type Effectiveness will no longer be factored in to combat.
[list]
[*] Furthermore, the Type Effectiveness chart has been removed.
[*] The Eelement line has been adjusted accordingly, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type."
[/list]
[*] Made balancing adjustments to Camoss and Camount.
[list]
[*] Speed and Energy requirements increased, causing their attacks to occur less frequently.
[*] Camount's Super Heal has had its healing capabilities reduced.
[/list]
[*] The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered).
[/list]
[h3][b]Misc. [/b][/h3]
[list]
[*] Added in a prompt encouraging first-time players to play through the tutorial before starting a run.
[*] Added in a new pop-up at the end of a run highlighting newly unlocked items.
[*] Tabs in the Kadodex screen are now listed alphabetically.
[*] Made changes to the way Audio loading is handled, which should have an impact on reducing load times.
[/list]
[h3][b]Bug Fixes [/b][/h3]
[list]
[*] Corrected an issue causing completed quests not to be displayed at the end of a run.
[*] Fixed On Death effects that deal damage not triggering correctly, addressing issues with some passives (including Bouse).
[*] Corrected a missing string causing Rest Areas to display the wrong error message when attempting to add a bonus type to a unit that can't add any more.
[*] Fixed the statistical diagram in the Kadodex incorrectly scaling 'Health' values.
[*] Fixed Coldent's Passive spawning a Token unit at the incorrect level. [list]
[*] Also fixed the description on this Passive not updating correctly. [/list]
[*] Fixed Shock Ball functioning incorrectly.
[*] Fixed Spotlight functioning incorrectly.
[*] Fixed some items missing the backgrounds for their description tool tips.
[*] Fixed Settings and Credits buttons not working after returning to the Main Menu after a run.
[*] Fixed issues regarding the Minecart item, addressing softlocks.
[*] Fixed blank notifications appearing after collecting the last reward from a battle.
[*] Fixed RS scroll on controller not working correctly on expanded view during a battle.
[*] Fixed money gained during miniboss encounters not saving correctly.
[*] Fixed an exploit causing the Quick Cash field effect to incorrectly trigger when continuing a save.
[*] Fixed an issue causing progressing to be reset if continuing a save with a Split Evolution line in your team.
[*] Fixed an issue causing users to load into empty battle screens.
[*] Fixed an issue causing some UI elements to become stuck, preventing progress.
[*] Fixed Unequip button appearing inconsistently in expanded view.
[*] Fixed expanded view becoming inaccessible if the Minecart item has been triggered.
[/list]
[h3][b]Known Issues [/b][/h3]
[list]
[*] Additional fixes are in the works regarding the appearance of certain localized languages in game (focused mainly on French and Japanese).
[/list]