[Experimental Branch] Kādomon Hyper Auto Battlers Version 0.4.1

Kādomon: Hyper Auto Battlers

Collect and battle over 180 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!

Hey everyone, Please find below the patch notes for Patch 0.4.1 on the experimental branch of Kadomon! [h3][b]General Gameplay Adjustments [/b][/h3] [list] [*] Following community feedback, Type Effectiveness will no longer be factored in to combat. [list] [*] Furthermore, the Type Effectiveness chart has been removed. [*] The Eelement line has been adjusted accordingly, with their passive now "Attacks deal [20/40/60/80]% bonus DAMAGE to targets with a matching type." [/list] [*] Made balancing adjustments to Camoss and Camount. [list] [*] Speed and Energy requirements increased, causing their attacks to occur less frequently. [*] Camount's Super Heal has had its healing capabilities reduced. [/list] [*] The Item required for a unit to Hyper Evolve can now be viewed alongside that unit in the Kadodex (once the Hyper Evolution combination has been discovered). [/list] [h3][b]Misc. [/b][/h3] [list] [*] Added in a prompt encouraging first-time players to play through the tutorial before starting a run. [*] Added in a new pop-up at the end of a run highlighting newly unlocked items. [*] Tabs in the Kadodex screen are now listed alphabetically. [*] Made changes to the way Audio loading is handled, which should have an impact on reducing load times. [/list] [h3][b]Bug Fixes [/b][/h3] [list] [*] Corrected an issue causing completed quests not to be displayed at the end of a run. [*] Fixed On Death effects that deal damage not triggering correctly, addressing issues with some passives (including Bouse). [*] Corrected a missing string causing Rest Areas to display the wrong error message when attempting to add a bonus type to a unit that can't add any more. [*] Fixed the statistical diagram in the Kadodex incorrectly scaling 'Health' values. [*] Fixed Coldent's Passive spawning a Token unit at the incorrect level. [list] [*] Also fixed the description on this Passive not updating correctly. [/list] [*] Fixed Shock Ball functioning incorrectly. [*] Fixed Spotlight functioning incorrectly. [*] Fixed some items missing the backgrounds for their description tool tips. [*] Fixed Settings and Credits buttons not working after returning to the Main Menu after a run. [*] Fixed issues regarding the Minecart item, addressing softlocks. [*] Fixed blank notifications appearing after collecting the last reward from a battle. [*] Fixed RS scroll on controller not working correctly on expanded view during a battle. [*] Fixed money gained during miniboss encounters not saving correctly. [*] Fixed an exploit causing the Quick Cash field effect to incorrectly trigger when continuing a save. [*] Fixed an issue causing progressing to be reset if continuing a save with a Split Evolution line in your team. [*] Fixed an issue causing users to load into empty battle screens. [*] Fixed an issue causing some UI elements to become stuck, preventing progress. [*] Fixed Unequip button appearing inconsistently in expanded view. [*] Fixed expanded view becoming inaccessible if the Minecart item has been triggered. [/list] [h3][b]Known Issues [/b][/h3] [list] [*] Additional fixes are in the works regarding the appearance of certain localized languages in game (focused mainly on French and Japanese). [/list]