Collect and battle over 180 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!
Hey everyone,
Firstly, thanks so much for all your support over the last couple days. I wanted to jump on here and let you know we’ve been reading every comment, on Steam, social media, and Discord, and we've been tracking all of your reports. This has really helped us to prioritize fixes and issues that need the most immediate attention. You are being heard, and we're working towards solutions for the issues being encountered.
My goal is for Kādomon to be an awesome experience for everyone who plays. This is just the beginning of our journey; I’m really excited to share with you more of what’s to come. We’ve been hard at work releasing hot fixes based on what players have been flagging the most and there’s plenty more improvements on the way.
[h3][b]These are some of the commonly reported issues we’ve resolved so far: [/b][/h3]
[list]
[*] [b]Saving issues.[/b] The issue of losing challenge data mid-game if you exit the run has been partly resolved. The game now autosaves after each battle, so you won’t lose your progress on the quests that unlock new Kādomon and items. As a next step, we are looking into run suspension, and we’ll keep you updated as we progress with this.
[*] [b]Long loading times on initial run startup.[/b] This issue has been partly resolved, and we will be further improving and monitoring in future hot fixes.
[*] For players who already have Save Data from 0.3.0 or previous versions, the initial load may take some time, as your save file is being upgraded under-the-hood. Once this process is complete, you should no longer experience any extended loading periods in future sessions.
[*] [b]Gnock balancing.[/b] We’ve taken a look at balancing the Gnocking encounter. We'll carefully monitor this going forward.
[*] [b]Game crashing.[/b] We’ve seen different reports of crashing in different areas, and have addressed a majority of these now. We will be monitoring other crash reports and feedback and addressing them.
[*] [b]Addressed language settings being overridden by user's System Language setting[/b]
[*] [b]Missing localisation.[/b] The missing localisation in the events has been added in.
[/list]
[h3][b]Secondly, I wanted to cover off some of the known issues that we're investigating. [/b][/h3]
[list]
[*] [b]Run Suspension [/b]
[*] [b]Further speeding up load times [/b]
[*] [b]Quality of Life changes such as having the Kādodex on the main menu or being able to remove items without replacing them. [/b]
[*] [b]Additional bug fixes[/b]
[/list]
These are just some of the priority fixes we're working hard to rectify! We've begun collating a list of fixes and issues from across our channels that the community have reported and are creating a priority list for them.
We're aiming to share more information on these issues Wednesday 3rd April. Thank you for bearing with us!
We’ll be continually working with the community to polish and tweak the game, so again, thank you for your help and support on this. Your feedback is already proving invaluable in helping us rectify these issues, and we’d like to encourage you to keep sharing your thoughts with us on social media and in Discord so we can continue to improve Kādomon! Thank you again. <3
[h3][b]How to claim your unlocked misprints[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42864533/1d971979be08e59a862e1595d959552c61ccabc1.gif[/img]
I'd also noticed some players asking how to access the unlocked misprints for launch week. Here's how:
🗒️Go to the Kādodex,
🍃Open up the Kādomon you're looking for
🔥Click the 3rd tab at the top (Stats/Unlocks)
❄️Scroll through your misprints
Any other questions please let me know!
Talk soon,
Pat