Collect and battle over 180 unique creatures in this roguelike auto-battler. Level-up and evolve your Kādomon as you assemble the ultimate team, creating awesome synergies to beat BIG bosses!
Hello, Kādomon Keepers!
We’re excited to announce that a brand-new update for [b]Kādomon[/b] is rolling out today! Alongside this update, Kādomon will be on [b]sale for 50% off starting today at 5 PM GMT.[/b] It’s a perfect time for new players to jump in or for veterans to explore all the latest additions! Be sure to check out the patch notes at the end of this post for a full list of improvements and new features, including [b]Steam Trading Cards[/b], which are available RIGHT NOW!
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[b][h2]A Heartfelt Message from The Developer[/h2][/b]
Before diving into the update details, we want to address the recent quiet period. Development has been moving forward behind the scenes, but we understand it may have felt a bit disconnected. Here’s a heartfelt message from our developer, sharing a bit about what’s been going on and the next steps for Kādomon:
[quote=Patrick]Hello, Kādomon community!
Thank you for sticking with us! We know it’s been a bit quiet recently, and I wanted to share why.
After the initial release and some minor updates, I took a short break to recharge and handle a few personal things. Since then, I’ve been diving deep into all the feedback we received, and it’s clear there are some design challenges that need to be addressed. These aren’t simple, quick fixes, so I’ve been hard at work on a major update to improve gameplay clarity and overall experience.
Working as a solo developer on design and coding has its own set of challenges, and I’ve gone through several iterations to find the best way forward. While the new version was taking shape, it became clear that it would still take more time to re-implement everything, so I’ve decided to bring updates to the current game step-by-step, incorporating the improvements and ideas I’ve developed over the last few months. This means you’ll start seeing more frequent updates, each one bringing something new to enhance your experience.
Our first update in this new approach introduces Keepers (humans) to the game! Plus, you’ll encounter two new map bosses in your adventures. While this update doesn’t capture all of the recent development efforts, it’s a step toward faster, more consistent content updates.
Thank you for being part of this journey and for helping bring Kādomon to life with your feedback and support. We’re excited for what’s to come!
Thanks,
Pat[/quote]
[b][h2]Roadmap Update & Community Involvement[/h2][/b]
As we continue developing Kādomon, we wanted to let you know that the existing roadmap is now outdated and has been retired. At this time, we don’t have plans to release a new one, but we’re excited to bring you some updates over the next month. After that, we’ll likely begin using a community vote system to help decide which new features you want to see next, giving you an active voice in shaping the future of Kādomon.
[b][i]Just to be clear, ALL of the content we outlaid on the original roadmap is still coming before we reach 1.0, and some of it is coming way sooner than we initially planned.[/i][/b]
[b][h2]Localization Updates[/h2][/b]
Localization is key to making Kādomon enjoyable for all, and we’re shifting our approach to make this process smoother. With so much text, we don’t want translations to delay content updates. Moving forward, if any in-game text isn’t finalized in a particular language, you’ll see a disclaimer in the game to keep you aware. Rest assured, we’ll be putting out hotfixes to finalize these translations as soon as possible. (Today’s update, however, is fully localized!)
[b][h1]Patch Notes 0.5.0 – October Update[/h1][/b]
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[h2]General Gameplay Adjustments:[/h2]
[list]
[*] New Run Setup Screen – We've added a brand-new setup screen to give you more control over your runs!
[*] Kadomon Keepers (Human Avatars) – You can now choose a human avatar, or Kadomon Keeper, for your run! Each Keeper comes with unique starter selections and relics to enhance your gameplay experience.
[*] New Region End Bosses – Two additional end bosses, Synistar and Serraskull, have been added to the lineup.
[*] Varied End Bosses – Regional end bosses are no longer fixed and will now vary on a per-run basis for added challenge and excitement.
[/list]
[h2]Bug Fixes:[/h2]
[list]
[*] Fixed an issue causing "NONE" to be incorrectly displayed before certain Passive and Super Abilities.
[*] Reduced game file size by approximately 1GB for smoother downloads and updates.
[/list]
Thank you for your support and dedication to Kādomon! We’re thrilled to continue this adventure together and look forward to more updates and community-driven development ahead.
Happy training, and see you in the world of Kādomon!