[Hotfix] Kādomon Hyper Auto Battlers Version 0.3.2

Hey everyone, thanks for all your feedback! We're continuing to work on fixes and improvements, and here's the latest batch: [h3][b]General Gameplay Adjustments [/b][/h3] - Quest Data now autosaves after battles, rather than after run completion. - Lowered the upper limit on times an effect can trigger per-battle to 50, preventing infinite loops. - Damage Effects already queued from units that have since fainted will no longer play. - Boss Battles now deal '50' Morale damage on defeat, rather than '100' - Balance Adjustments to Gnocking Boss Battle - Gnocking will now only use the Enemy's Effects one time, rather than twice. - Removed 'Crown' item from Gnocking. - 'Spear' item no longer triggers 'On Hit' effects. [h3][b]Misc. [/b][/h3] - Adjusted the font used on Chinese language options to increase clarity. - Corrected some spelling mistakes in Random Event text. - Added missing translations for Random Events and Boss Names, previously affecting all languages. - Skip Button in the Rest Area has been recoloured to red, to make it more prominent. [h3][b]Bug Fixes [/b][/h3] - Hyper Evolved Kadomon will now correctly grant EXP Candy when released. - Corrected Comelt's Super not triggering correctly. - Fixed Ice Club incorrectly only triggering On Gain Frail. - Corrected issue causing Beetbrute's evolution animation to produce incorrect text. - Corrected issue causing Specturnal's Hyper Evolution animation to produce incorrect text. - Corrected Gnocking and Shiftyke's Supers being triggered incorrectly by other effects. - 'Following Food' Random Event now displays the correct amount of lost morale for the second option. - Addressed 'Spare' button not working correctly. - Addressed 'Folding Chair' item accidentally targeting itself. - Addressed 'Radioactive Gem' not dealing Morale damage. - Addressed 'Bouquet' item text not appearing. - Addressed 'Bouquet' item not triggering correctly.