Version 1.21.2: Patch Notes

Underspace

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate. We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance. [img]{STEAM_CLAN_IMAGE}/35321791/fa27f095d72f10ca959b3fd339c284714c45207a.jpg[/img] Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate. [img]{STEAM_CLAN_IMAGE}/35321791/6d23b9856b72eb88408fae2b035352977d5e3ad1.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/30f445d8599e67347ea81a93f1f21872767e6e48.png[/img] [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Added a new option to control the size of the targeting reticule. [*] The navmap will now display the owning region of a star system. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Games saved on stations will show the current station’s location. [*] Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player. [*] Ticker relays will now have green triangles on the long range scanner once their relevant questline begins. [*] Adjusted projectile trajectory code to feel a little more natural. [*] Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls. [*] Adjusted lighting settings on some stations. [*] Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly. [*] Dialogue cameras for almost all talkable-to characters now are properly oriented and translated. [*] Optimized performance with the Darkon entity slightly. [*] Updated several visuals in Reach for the Stars. [*] Rebalanced some trade routes in Union systems to be less broken. [/list] [h2]FIXES[/h2] [list] [*] Fixed some weird geometry for the news board on the Remaining Eye. [*] Fixed camera issues with the Loco Star. [*] Fixed some rifts that spawned outside of nebulas. [*] Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed. [*] Fixed some asteroids spawning inside lanelines. [*] Fixed issue where some duplicate ships could be seen within inventory menus on stations. [*] Resized many ship icons in the inventory to be more visible. [*] Fixed issue where some missions would spawn hostile ships as non-hostile. [*] Fixed issue where many achievements wouldn’t display or were doubling up. [*] Fixed issue where multiple joined chapters couldn’t be accessed in the information UI. [*] Fixed issue where mouse mapping wouldn’t work for some inputs. [*] Fixed flickering lights in Planet Vauldric’s shipdealer. [*] Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled. [*] Solar loot boxes now display the proper distance in the targeting UI. [*] Looting single objects will now play the tractor beam effect. [*] Fixed some texture issues in various stations. [*] Many of the redone bosses now properly cease to exist after their defeats. [*] Fixed issue where waypoints on stations could cause the map to disappear. [*] Fixed some mislabeled instructions during the Ordnance Tomb quest. [*] Fixed some rendering issues in Clearhome. [*] Fixed a huge amount of typos everywhere. [*] Fixed issue where the pin wouldn’t work in some star systems. [*] Fixed item duplication issues when switching between ships. [*] [/list] And that's all for this week! See you next week. [img]{STEAM_CLAN_IMAGE}/35321791/34cedd89dff26e863b8ad30455aafa17b8cf2440.jpg[/img]