The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Hey hey starchasers! How's your Saturday? Full of rain? That's thematically appropriate.
We're returning to our weekly patch schedule now that Gods & Corpses is out of the way. It'll be a bit before our next big update (which is a true doozy) is coming out, so for now you'll have to be content with these tiny crumb-sized updates, in the same way my cat is satisfied with sitting on dirty clothes whenever she gets the chance.
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Again, this is a small patch but there's a lot of decent optimizations and fixes that I think you'll appreciate.
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[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Added a new option to control the size of the targeting reticule.
[*] The navmap will now display the owning region of a star system.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Games saved on stations will show the current station’s location.
[*] Legendary ships that spawn beam stuff will now properly target nearby hostiles, not just the player.
[*] Ticker relays will now have green triangles on the long range scanner once their relevant questline begins.
[*] Adjusted projectile trajectory code to feel a little more natural.
[*] Huge improvements on performance in crowd-heavy areas on stations, due to many NPCs having their models reduced to single drawcalls.
[*] Adjusted lighting settings on some stations.
[*] Adjusted Darkon Entity’s ambient attacks to be a little bit more thematically consistent and not hit the player incorrectly.
[*] Dialogue cameras for almost all talkable-to characters now are properly oriented and translated.
[*] Optimized performance with the Darkon entity slightly.
[*] Updated several visuals in Reach for the Stars.
[*] Rebalanced some trade routes in Union systems to be less broken.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed some weird geometry for the news board on the Remaining Eye.
[*] Fixed camera issues with the Loco Star.
[*] Fixed some rifts that spawned outside of nebulas.
[*] Fixed issue where acquired customization items wouldn’t… acquire. These will need to be reacquired but thankfully, that’s allowed.
[*] Fixed some asteroids spawning inside lanelines.
[*] Fixed issue where some duplicate ships could be seen within inventory menus on stations.
[*] Resized many ship icons in the inventory to be more visible.
[*] Fixed issue where some missions would spawn hostile ships as non-hostile.
[*] Fixed issue where many achievements wouldn’t display or were doubling up.
[*] Fixed issue where multiple joined chapters couldn’t be accessed in the information UI.
[*] Fixed issue where mouse mapping wouldn’t work for some inputs.
[*] Fixed flickering lights in Planet Vauldric’s shipdealer.
[*] Fixed issue where ambient crowd settings would disable NPCs that weren’t meant to be disabled.
[*] Solar loot boxes now display the proper distance in the targeting UI.
[*] Looting single objects will now play the tractor beam effect.
[*] Fixed some texture issues in various stations.
[*] Many of the redone bosses now properly cease to exist after their defeats.
[*] Fixed issue where waypoints on stations could cause the map to disappear.
[*] Fixed some mislabeled instructions during the Ordnance Tomb quest.
[*] Fixed some rendering issues in Clearhome.
[*] Fixed a huge amount of typos everywhere.
[*] Fixed issue where the pin wouldn’t work in some star systems.
[*] Fixed item duplication issues when switching between ships.
[*]
[/list]
And that's all for this week! See you next week.
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