Version 1.23.0: Patch Notes

Underspace

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Hello starchasers! It's Saturday and we're back on that sweet sweet patch train. Many of these bugs were found by you, our community starchasers, and many of these features or changes were also requested by them. We like to do that. Just like how my orange cat loves to sleep in my chair, no matter who might already be in it. [img]{STEAM_CLAN_IMAGE}/35321791/0daac5641c32f0d1890dc8cac4eb652130562a03.jpg[/img] [img]{STEAM_CLAN_IMAGE}/35321791/1674d4412e706d27cc1ff59338f0d97a2e44c14e.jpg[/img] There's some very requested stuff here now, such as weapon grouping, a more dangerous Veil nebula, and more. [previewyoutube=Ew6KOejL-BQ;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/35321791/b3779c866c74731d464e72d56861657f883aa0f4.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/e6dec4a3e8b2dcda97eb5e7b5dd9a1524797f01f.png[/img] [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] You can now assign weapon groups to your weapons! You can do this in your inventory menu for any weapon that appears on the active equipment menu. There are four weapon groups in all. [*] Strange things have been detected out in the depths of the Veil. Beware traveling through it now, as there be dragons in the deepest depths of space. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Buffed mining railguns. [*] NPCs will not perform talking animations on very short dialogue pieces, to prevent weirdness. [*] Added a shipdealer to Kalgrite. [*] Autoturrets now have a maximum range of 1k on their guns. [*] Storm hazards are now weighted towards hazards and anomalies you haven’t seen before. Note that this doesn’t apply retroactively. [*] The Veiler tollway will not charge you if you are hostile to it. [/list] [h2]FIXES[/h2] [list] [*] Added restrictions for where the Pin can be used and removed some unintended dungeon systems that could be jumped to with it. [*] Wrecking Fields can now be docked with. [*] Adjusted the coloring in Spreem’s nebulas. [*] Optimized some distant points of interest in Spreem. [*] Fixed issues where NPCs during “The Uprising” wouldn’t attack you. [*] Fixed issue where some Steam achievements were unlocked early or not unlocked at all. [*] FIxed issue where stations with train stations and shipyards would double up descriptions. [*] Fixed various typos in tooltips. [*] Fixed issue where rotating while docking would cause you to indefinitely rotate while on a station. [*] Fixed issue with Nodeghost missions and similar big kill missions not completing. [*] Fixed issue with Agricultural Guild elite missions not completing. [*] Fixed issue where some patrolling battleships wouldn’t fight back. [*] Fixed some broken tooltips in Pard-130. [*] Smuggling circles can no longer fix your reputation with permanently hostile factions. [*] Fixed issue during the end of the campaign where you could leave endgame areas early and objectives didn’t update. [*] Fixed many floating geometries and furniture pieces in stations. [*] Fixed issue where Off Track and other train travel events wouldn’t proc. [*] Fixed some reputation issues for several Ballden factions that couldn’t have their reputations affected. [/list]