Version 1.22.0: Patch Notes

Underspace

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Starchasers! Welcome back. I'm taking my wife to a convention this Saturday and I'll be out all day, so, lucky duckies that you are, you get this week's patch early! It's a small one but there's some stuff there you'll like. I liked it. I like a lot of things. It's nice to like things. Like cats. I don't like my cats but I love them all the same. [img]{STEAM_CLAN_IMAGE}/35321791/481c853a899b14d94b2ea6076667f261aa0508e2.jpg[/img] Anyway, onto the patch! [img]{STEAM_CLAN_IMAGE}/35321791/2a02c74edc37238d72af31875ae3bbfc7a9c1560.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/6278afa9643af2f9cecaa0e9411979c2f865030b.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/35dfffda523bb007c1b00c74e2e7e137bedec0de.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/8933c97d2742055f9922079ccb1cd5c78810e679.png[/img] [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Added new commands to help find items via the developer console. [*] Points of interest you've scanned and sold will now have a different color and marker indicating so. [*] NPCs in on-station dialogue will now play talking animations when text is scrolling. Note that this kind of dialogue is something we never aim to voice, even when voices are implemented. [*] You can now speak to the bartender on Gravecity. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Autoturrets now prioritize your current target. [*] Removed blank dialogue history nodes from your dialogue history from occurring. Or something. Who am I? [*] Godmode now lets you craft things without needing the items. You still need the recipe, however. [*] You can no longer pause and load the game within loading screens. This was largely an oversight that could result in too many save issues doubling up. [*] Fitt’s planets now have symbols on the navmap. [/list] [h2]FIXES[/h2] [list] [*] Fixed issue where the Pin could take you to dungeon exclusive systems. [*] Radial menus will now close when you open another menu. [*] Fixed miscolorations on Us freighter engine charging. [*] Fixed UI issues with the on-station UI. [*] Fixed exploit where you could equip higher tier objects in the wrong slot. [*] Fixed issue where mods could restrict campaign and mission progress. [*] Fixed issue where large transport tier ships wouldn’t have their turrets appear unless you were stupidly close. [*] Fixed issue where the Planet Carver would spawn weirdly. [*] Fixed mistextured or floating objects on stations. [*] Adjusted spawn distance of fishing ships to help prevent bigger ships from hitting em. [*] Fixed some mislabeled lanelines. [*] Fixed issue with elite Subsumer missions not working. [*] Fixed issue where docked denial AI voices would override normal docking voices. [*] Fixed issue with The Problem With Automation’s transport circling endlessly. [*] Fixed dialogue issues if you lost a race in Chunidale’s racetrack. [*] Fixed issue where Allco’s elite missions wouldn’t let you loot the salvage item. [/list] See you next week!