The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Well hello starchasers! It's been a hot stellar minute, hasn't it? Did you think we were just going to leave you forever? We're not THAT kind of Early Access game, rest assured. But after breaking my soul and back to get Faces In The Fog out I wanted to take it slow on these upcoming updates. You know how it is, you pump out a huge amount of quests and nonsense and maybe you want to spend some time with your wife, cats, and the jerky they're determined to steal.
[img]{STEAM_CLAN_IMAGE}/35321791/15638296ae75732da4a0c5a23ec7989aa01a3e46.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/efae0856821e67c2335c7fc718483aa9ecb2fa36.jpg[/img]
Which still means there's a metric scrapload of stuff in this update. Some of this was originally going to be kept separate from the main build until it was time for our big milestone update, but I'm a generous soul. That's what my therapist tells me at least. Let's get into it!
[h1]UPDATE HIGHLIGHTS:[/h1]
Cockpits! Cockpits now have their real textures and UI elements implemented. Different manufactures have styles and ways they'll set various cockpits up: Some are more detailed and more informative than others, and many come with an onboard ship radar.
[previewyoutube=G9TudsttOiE;full][/previewyoutube]
[img]{STEAM_CLAN_IMAGE}/35321791/5535b329a651ffc652a1785e9357c6124bc45b99.png[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/a18635e08c64a545639f8d63d0ca9f2efca7a724.png[/img]
I've also added a freelook mode to the cockpit camera.
[previewyoutube=On2BxbBzTAA;full][/previewyoutube]
There's also border control on star systems now. Go too far out and Stuff might begin to happen. This is just the first pass of this system now, mind you. Future updates will add more hazards and more Stuff that will Happen.
[previewyoutube=ujoH-QRDAkk;full][/previewyoutube]
And there's a whole smattering of UI improvements. Star systems now display their current level, keybinds now give a description of what they do (even when it's obvious) and posters for non-hazard bounties have brand new graphics and icons.
[img]{STEAM_CLAN_IMAGE}/35321791/6b2261d3d874f30e3f098e65f5d8eefa130daae7.png[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/6f1e5bf0c807b253acf72f7cc8027b7340e8ef78.png[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/bbf0e8d87ed6577068deacc9a75fa6a072a9210e.png[/img]
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Added full textures for cockpits for all flyable ships in game.
[*] Added diegetic UI elements for all cockpits for all flyable ships in game. This includes elements like a working ship radar and such.
[*] Added a freelook key to your ship’s cockpit.
[*] Added border control: Go too far outside of the borders of known space, and you’ll encounter a lot of uncleared anomalies that will quickly make short work of you. No you can’t defeat them: you’re basically asking if you could assassinate a tidal wave.
[*] System readouts now display the star system’s current level (including if it’s affected by storms).
[*] Keybinds in the menu now have a description when moused over.
[*] Non-hazard bounties now have unique posters for each character.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Resized several room archetypes that were too large.
[*] When reaching the last waypoint in a list when in autopilot your ship will automatically stop now.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed issue where scrollbars in the options menu would reset in weird ways.
[*] Fixed additional quest typos and misnamings.
[*] Fixed issue where ship coloring requirement functions wouldn’t work upon reloading a save.
[*] Fixed issue with some kill missions that were unable to be completed.
[*] Fixed issue with item retrieval missions that could result in them not completing.
[*] Fixed issue where acquiring knowledge would cause a softlock on rare occasions.
[*] Fixed several drop tables for NPCs that had their data wiped out.
[*] Fixed UI issue where scrollbar on bounty boards would start at the bottom.
[/list]