The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Hello starchasers! This is was originally going to be a cockpit hotfix for our lastweek gamepatch, but then I worked a bunch and now it's not. We're still not quite ready to showcase what's coming up for milestone 3, in the same way that my cat's not quite willing to accept that he's a gremlin.
[img]{STEAM_CLAN_IMAGE}/35321791/604cbbd74b2b4a51169f2817e18b342c4701ff38.jpg[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/f18ab7586a4a3524e047659d3a0d89c599ae799b.jpg[/img]
There's a big charcuterie board's worth of stuff this patch, which hopefully should tide the more peckish of you pilots over for the next few weeks. I'll be vacationing down to New Orleans for the early parts of November, so you'll probably see little activity at that time.
[img]{STEAM_CLAN_IMAGE}/35321791/1f6bf90eefd781efce6cd791f40dd12e90c5fc89.png[/img]
[img]{STEAM_CLAN_IMAGE}/35321791/a87c1504b189bfb6c12d809b67d9ce0699bbcbc0.png[/img]
Now let's get into all of it.
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Added new tutorials for low level players that occur when you equip different kinds of equipment such as heavy weapons, mines, and drones.
[*] Added a new UI widget tracking your wanted status within a star system.
[*] Added new console command “granteyes, givestormeyes, and grantuseyes” which will give stormeyes to you.
[*] Added new console command “washermode” which will instantly set you to hostile with all lawfully aligned factions in game.
[*] During the main campaign, military groups will offer special story-related random missions, including instant action battles against both the Doomsdayers and the Triangles.
[*] Reach Station now offers defense missions once it’s completed.
[*] Added new icons and race variants for regional pirate groups.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Bombers now have a variation of their matching fighter cockpit that displays the second heavy attack… thing.
[*] Buffed the health of the final boss in True Struggles of a Modern Artist.
[*] Deleting saves on the main menu will no longer change the sorting.
[*] Increased the size of hitboxes on NPC drones.
[*] Decrease the size of NPC drone effects, due to being about 20x larger than intended.
[*] NPC drones can no longer be killed by their owners by accident. They’re combat robots, not hamsters.
[*] Redid some aspects of Planet Landings to better prevent players falling off and softlocks.
[*] Lowered the thresholds for becoming wanted by the military within guarded systems. This is a precursor to a small overhaul to how the wanted system and military battleships in game works.
[*] Adjusted damage of drones during the penultimate bossfight to be less damaging.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed issue where Between Spaces’ dialogue could be interrupted.
[*] Fixed issue where you could reload a quickload in the respawn menu.
[*] Fixed issues with The Uprising that could result in a dialogue softlock.
[*] Changed the default inputs of self destruct and fixed issues where it wouldn’t work under normal circumstances.
[*] Changed the lighting, textures, and sounds in several stations to better match their characterization.
[*] Added some stuff to help prevent accidental softlocks when the Marching Star is active.
[*] Fixed issue where some objects weren’t enabled during campaign missions aboard the Marching Star.
[*] Fixed various typos in scanned item data.
[*] Fixed issue where your Pin would Ascend too early.
[*] Fixed softlock that could occur on the Axle during Mission 15.
[*] Changed some decorations in Reach Station.
[/list]