The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Hello starchasers! We're nearing the end of the Space Exploration Fest, and I'm still out here on a beach sipping mocktails and reading sappy fanfiction as I take a well earned post-crunch vacation.
[img]{STEAM_CLAN_IMAGE}/35321791/16b9b628e8217903520bf19bc8ecf031e6e90831.png[/img]
That means there's not a lot of resources for a full on patch, but there's enough smaller bugs that I'm pushing out this patch to rectify a few bugs and such. We'll be back later this month of course with more in depth stuff, but for now my soul and my cats need rest.
[img]{STEAM_CLAN_IMAGE}/35321791/069850241f01f1f5f9688ac7e2a2408d2e775734.jpg[/img]
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Added the “addgaragesize” dev console command. This’ll increase your garage size by the console value when used.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] The game now saves your last summoned party member and prevents loads from keeping old party members.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed issue with Out of Time where Bellimar would be clipping into some computers.
[*] Fixed issue where some party members couldn’t be interacted with.
[*] Fixed issue where party members wouldn’t spawn on some stations.
[*] Heist of the Year is now more reliable for dialogue and quest triggers.
[*] Fixed issues in Trapped on Ackery where some datapads couldn’t be read and reloading a save could softlock the quest.
[*] Fixed mission issues that occurred with the Organic Recycling random mission.
[*] Fixed several quests that had broken or incorrect quest markers.
[*] Fixed issue where Out of Time’s quest reward wouldn’t work sometimes.
[*] Fixed some misnamed ghost ships.
[*] Fixed mission issues that occurred with Corpse Retrieval random missions.
[*] Fixed issue where Off-Track’s final dialogue could close prematurely.
[*] Fixed issue where the Largeboy sanctuary couldn’t be left outside of fast travel.
[*] Fixed issue where random mission markers would persist between saves.
[*] Heated Discussion’s golden ending now awards its proper reward.
[*] Fixed several broken bounty spawns.
[*] Claiming the bounty for Mighty Hydrix during Back Home in Hell now works.
[*] Fixed a large amount of typos across the board.
[*] Increased the size of the wreckage clearing for the Beefmaster wreck, allowing it to be looted.
[*] Filenames are now character validated (and exclusively alphanumeric) and have a character limit.
[/list]