Version 1.29.0: Patch Notes

Underspace

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Welcome starchasers! I'm sick as hell (I mean I'm always pretty sick but I mean that I went to a punk rock concert and now I'm bedridden with the flu) but still managed to drag my mangled, disease-ravaged corpse body away from the warmth of the cats just in time to pump out a nice juicy 1.29.0 patch for you. [img]{STEAM_CLAN_IMAGE}/35321791/e35291c276db8f71d4425d4a2abbc32e3e89358c.jpg[/img] [img]{STEAM_CLAN_IMAGE}/35321791/fb0c937c9131a936b6466005ac6ba165438055f4.jpg[/img] This is another small patch, you'll probably notice that as we get further into development that these patches will generally be more like this, as there are less and less fires to put out and less and less features that need refining or polishing. Still, many of these were requests from users from the past week or so, which we're happy to accommodate. UPDATE HIGHLIGHTS: In addition to some new keybinds (which are surprisingly easy to add but a pain in the butt to allow modders to add) we've got some requested UI features. You can scroll through dialogue history (though there's still a max limit to prevent insanity), scanned points of interest will tell you where you can find them again, and the energy bonuses for weapons can now be viewed. [img]{STEAM_CLAN_IMAGE}/35321791/509b867bb05b21cb1975313bda9fef95e7502c73.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/a02d399802a91d554a1d5851e05f64d58960044f.png[/img] On some stations you might sometimes find locked doors or hallways that, currently, seem to just be there or serve no purpose. Faces in the Fog is launching early next month, and with it will be coming twenty new quests and a lot of new areas. There's a bigger focus on station portions with Faces, which will see you trekking through abandoned pirate bases, solving medical mysteries, and digging through people's mail. [img]{STEAM_CLAN_IMAGE}/35321791/651737b1139cb1e5d05e99583a288d7e132e0772.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/b87e438e6ab0ae152fbf3c8d83eb4513d2a40cf6.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/6a08119c17e900c7d03e77ba3175ab70488333db.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/266b4668c20035246f2a5b55918714f3b6fe7694.png[/img] [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Added keybinds that let you switch controller auto-detection on or off. [*] Added keybinds that let you cycle through weapon groups. [*] Energy weapons now display the damage bonuses they gain against shields, if they have any. [*] Scanned item data now contains (if applicable) the location of where that scanned point of interest was. [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Optimized several stations. [*] Dialogue history now can be scrolled through. [*] Added some optimizations to Planet Vauldric in the vague hope that it’ll run better for random users. Probably not. [*] Added some memory optimizations when transitioning between areas. [/list] [h2]FIXES[/h2] [list] [*] Fixed some typos in game skills. [*] Fixed some missing elements in the keybind control menu. [*] Fixed issue with the Chunidale Racetrack where the quest couldn’t be progressed if you completed two of the same circuit type in a row. [/list] And one final cat to send you off with. I'll see you when I see you. [img]{STEAM_CLAN_IMAGE}/35321791/950dff60d02af4b9c84d800455e38db5c94b5fa9.jpg[/img]