The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Hello starchasers! Right now I'm knee-deep in on next big update, but I've come back with a little patch for you. But I know why you're really here, you just want to see these furry bastards.
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Now, this is going to be the last patch for this month, mostly as I hunker down and finish up everything for Faces in the Fog. You'll see various little things for this around stations now, but they're not activated or ready yet. However, some features aren't things I can just hold back once they're done, so (lucky you) a few small things here and there are launching early. Yay.
[h1]UPDATE HIGHLIGHTS:[/h1]
Ghost ships were due to get a retrofitting upgrade... whatever with FitF. Obviously that's been implemented so we can't just leave you waiting to get devoured by phantom freighters and spooky battleships. All ghost ships now have more attacks, more loadouts, and more surprises. Be careful.
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As a bunch of the upcoming quests are pirate-centric, it was appropriate to give a bunch of major pirate bases a facelift. Not all of them have it right now, but when your head is throbbing at 2AM sometimes you get the bug to just decorate a pirate cult church, you know? The Master's Ball and the Cathedral of Skies now have a ton of more detailing done up for them.
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We've also got some smaller quality of life stuff requested by users. Skills now show the per-point increase (or decrease) they add before you add points, and more keybinds have been added to the game to better fit your weird playstyle.
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[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Weapon slot deactivation keys are now their own keybinds.
[*] The Master of Wormholes finally managed to track down and hire (kidnap) an interior designer for his sanctuary. The Master’s Ball now has details for its bar and starchasing section.
[*] You’ve finally put enough points into insight to be able to properly perceive the pews and potions of the Cathedral of Skies. The entire station now has been fully detailed, as befitting the headquarters of the galaxy’s most insidious cult.
[*] Ghost ships have been greatly buffed and have many new attacks and turrets to defend themselves with.
[*] Skills now display the per-point change that they do, even if no points are invested.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] You may see some bounty boards in various areas. These aren’t available to be activated right now, but they’re there.
[*] Gravecity’s Amber Archives now also serves as a data center. Corpsefinders are often starchasers, after all!
[*] Junktech now owns the sun in their home system. They can do that.
[*] Adjusted the health values of various bosses.
[*] Buffed the drop rate for Deadforest dyes.
[/list]
[h2]FIXES[/h2]
[list]
[*] Fixed some description typos for ships during the main quest.
[*] AI slot items now deactivate when in lanelines.
[*] Fixed issue where game would display some spoilery areas too early.
[*] Added some locking technology to prevent issues that would occur if the player would rapidly save or load a game.
[*] Fixed issue with Sibling In Peril where the distress signals would have the wrong icons.
[*] Fixed issues where some campaign ships would spawn with you well after they were irrelevant to the situation at hand.
[*] Fixed issue in Darkon where ghosts had overwhelmingly Macrovari names. Other people now die.
[*] Fixed issue where ghost ships would too often display the same name.
[*] Fixed issue in campaign mission 10 to hopefully prevent softlocks.
[*] Fixed issue in campaign mission 10 where Carian would appear in multiple spots. She’s not that kind of Us.
[*] Fixed some rendering issues on the Remaining Eye.
[*] Fixed issue where Salvage Scrounge missions wouldn’t work.
[*] Fixed issue where non-gun hardpoints would disable themselves upon looting an object.
[*] Fixed various typos in news stories and solar flavor text.
[*] Fixed persistence errors with lodestone cores.
[*] Fixed issue where a significant amount of the Loco Star’s hardpoints were done up wrong.
[*] Fixed issue where having too many dyes would cut off the last few.
[*] Fixed issue where purchased character customization options wouldn’t save.
[/list]
And that's all! We'll see you bright and early in September for Faces In The Fog!
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