The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Welcome starchasers! I had mulled over delaying this patch a bit until we had something more, but a lot of the stuff here are fixes I think more than a few people would be impatient for. This also includes a big fix for THE VOID visual bug that has plagued our nation for so long. Not be confused with the void cat that plagues my house.
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We're right on track for the upcoming release of [b]Faces in the Fog[/b], which will be out in early September. There's some cool new stuff coming there, with the major focus being new quests and content, including tons of new areas, a new bounty system, and more. Here's some teasers:
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[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] The Ijuni have approved a bunch of off-world transfer requests for their highly trained pricemasters. You’ll find more of these fellows out on important stations, ready to take your hard earned cash to run a commodity check on anything your heart desires.
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[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Added support for using multiple joysticks at one time. Can you beat the game using a Wiimote and some bananas now? Probably.
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[h2]FIXES[/h2]
[list]
[*] Fixed issue where storms were occuring during campaign missions that shouldn’t have had them occur.
[*] Fixed issue where regional pricechecking wasn’t occurring.
[*] Fixed issue where quicksave and quickload buttons could be used in menus where they shouldn’t be activatable.
[*] Went back over some shader elements with a more discerning eye and finally fixed the black void that can occur in systems that have storms if volumetric lighting is enabled. Christ I hope this works.
[*] Fixed issue where hyperstrom wormhole hazards would persist.
[*] Fixed issue where some ships wouldn’t be able to acknowledge skills from weapons and equipment that added new skill bonuses.
[*] Fixed issue where new keybinds for M/KB setups wouldn’t save. You’ll need to set them one more time. Haha, early access!
[*] Fixed issue where if you had exactly 150 storage the storage would reset.
[*] Fixed issue where some missions would reset themselves if landing on a different station.
[*] Fixed some visual issues during the main menu.
[*] Fixed some grammatical issues during station tutorials.
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