The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.
Welcome back Starchasers! I recall saying that I was off to the Big Easy to gain ten pounds in gumbo and banana's foster, but it as it turns out when most of the good places are all within walking distance you actually end up losing weight.
What was I talking about? My cat's birthday? Oh right it was his birthday during this hiatus. He's three years old now. Go on, wish him well.
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Work on the two remaining milestone updates go at a steady, albeit slow pace. Another new thing coming with Milestone #3 are something more than a few players have asked for: new spaceships to fly.
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This here is the corporate shipline. They have inherent bonuses to mission payouts, making them great for making money early on. A few more ships will be included with milestone 3, but you'll have to wait and see to see them.
This patch also has a few new UI quality of life stuffs, like more visible train route tech.
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Onto the patch!
[h1][b]Changelog is as follows:[/b][/h1]
[h2]NEW FEATURES[/h2]
[list]
[*] Traintravel route views have been redone: When active they disable the other visible connections on your map, and mousing over a system will show any connecting train routes.
[*] Pyrona and Haskar now appear as temporary allies during A Proper Vauldwin Princess.
[*] A hyperstrom is now generated during a Proper Vauldwin Princess.
[*] Jella now appears as a temporary ally during Back Home In Hell.
[*] Added new effects for Gallia’s freakout during Thoughtspace.
[*] Zeph now joins you for the final fight in King of the Macrovari.
[*] Implemented the basics of nebula culling. That is to say: Most objects inside nebulas will no longer be visible outside of them.
[*] Added changed and colored icons for guns based on their energy types and refire rates.
[/list]
[h2]CHANGES AND REBALANCES[/h2]
[list]
[*] Moved the tablet detailing Petra’s terminal username to be more visible in Shadows of a Sun.
[*] Changed how the shield downtime skill’s bonuses are displayed, and renamed the skill to Shield Rebuild Time. The skill still functions the same way.
[/list]
[h2]FIXES[/h2]
[list]
[*] Ships during Hard Business will no longer try to avoid obstacles, hopefully eliminating the chance for possible softlocks.
[*] Fixed issue where Slitherveils would spawn too early during A Proper Vauldwin Princess
[*] Fixed issue with Snake style bosses getting caught in an endless loop on rare occasions.
[*] Fixed softlocks that could occur with Tourbon’s party quest.
[*] Fixed some mismatched icons in Tourbon’s party quest.
[*] Fixed issue where bounties that entailed fighting groups of monsters wouldn’t complete.
[*] Fixed issue where Hardturn had a marked quest that isn’t available yet.
[*] Fixed issue where crafting items using equipped materials wouldn’t cause those materials to unequip.
[*] Fixed issue with the Ship Off Course random mission where said ship couldn’t be damaged.
[*] Fixed issue where changing tabs in the inventory wouldn’t cause submenus to close.
[*] Fixed issue where transferring items between ships could sometimes result in some items going missing. These were being fed to Gradabradulon, He Who Eats Between Lines, and ole Grabby was finally hunted down and beaten to death with a sack of hammers by a few fed-up starchasers .
[*] Fixed some mismatched and overdrawn cameras.
[/list]