Version 1.24.0: Patch Notes

Underspace

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Hello starchasers! Welcome back to Saturday. We've had a good week, hopefully you have too. What's that? You want a cat? Well alright. [img]{STEAM_CLAN_IMAGE}/35321791/51bd4f3d802d995c83e84780465ec2e72758532a.jpg[/img] Now that the important stuff is out of the way, let's get into this week's patch! [h1]Update Highlights[/h1] Here's a new thing we'll do each patch: A brief looksee at every new thing or big change added to the game. [h2]NPC Drones[/h2] [previewyoutube=ZW1vIlJhh9Q;full][/previewyoutube] You're not the only one able to make use of friendbot now. His love is great enough to accommodate the whole galaxy. You'll sometimes come across NPCs making use of robotic drones and such in your travels. They can harass you and repair nearby allies, but fortunately they're pretty fragile. [h2]Ace Large Ships[/h2] [previewyoutube=iCeK1lXtJDQ;full][/previewyoutube] Legendary enemies, eximus, elite enemies, whatever you want to call them. Previously only starfighters and freighters could make use of these abilities, but now large transports and tankers and the like can also be ace enemies. They also come with several new abilities, such as being able to fabricate proximity mines, greatly overclock their weapon speeds, or even more esoteric dangers like being possessed by the spirit of all-consuming hunger, or have their innards infested with mimics. Beware! [h2]New Stationside Stuff[/h2] [img]{STEAM_CLAN_IMAGE}/35321791/dcac76693fda33146c3c8323fb59512b703fdf2f.png[/img] [img]{STEAM_CLAN_IMAGE}/35321791/87097c0b3a36c074f074e2ff00729880717af821.png[/img] As we prepare for our upcoming big roadmap update you'll find new things and new locations being added across the map, like certain Junktech offices or new vending machines that happily buy up your unwanted wrecked weapons. What are we cooking up? I mean... I detailed it in the roadmap. You read that, right? [h1][b]Changelog is as follows:[/b][/h1] [h2]NEW FEATURES[/h2] [list] [*] Added new some rooms to Junktech World Headquarters. What’s going on there, hmm? [*] Added wreckage vendors across the galaxy. These will let you sell your unwanted wrecked items. [*] NPCs can now use friendbots! Those equipped with them can send out a support drone that either slowly repairs damage dealt to them, or fires back at you while orbiting you. Take them out before they can cause any real trouble. Luckily, your scanner is good at tracking them. [*] Previously ace enemies could not be large ships, but now that’s changed. Ships such as transports, tankers, gunboats, space trains, etc, can now be ace enemies and have new abilities, such as being outfitted as drone carriers, missile boats, or have an all-consuming maw that devours nearby ships to empower themselves. Watch out, and get those long range scanners ready! [/list] [h2]CHANGES AND REBALANCES[/h2] [list] [*] Adjusted camera preview settings for Us freighters. [*] Adjusted mission spawn points in Shipstar. [*] The Loco Star now has an icon and can be fully customized in the ship customization menu! Also a few saving issues were fixed with it, and smoke will be less annoying when you’re flying it normally. [/list] [h2]FIXES[/h2] [list] [*] Fixed issue where you could use weapon groups while in highengine. [*] Fixed issue where cargo box hardpoints could cause UI issues in game. [*] Added a storage terminal to the Master’s Ball. [*] Took another crack and making sure the Overspace Transport in The Problem With Automation would properly follow its path. [*] Fixed campaign softlock if you left Mission #2’s introduction early. [*] Fixed issue where you couldn’t couldn’t comm the final signal node in Signal From Elsewhere. [*] Fixed some internal targeting code that was making NPCs accidentally shoot themselves. Shhh. I won’t tell if you don’t. [*] Fixed more duplication issues when loading a save. [*] Fixed issue where player worth would be calculated incorrectly at points. [/list]