v0.7.5.9.1 - December Update

The Zone: Stalker Stories

Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.

I didn't get as much done on Zone as I would've liked this month. However, that's not necessarily bad news... Big things are afoot which could mean immense benefits to both the game and me personally. Will post more details when I know more. So what's new in this update? I shall tell you! For one, we now have a proper tutorial which fully delves into the inventory system. This was a real necessity, based on all the feedback from players. For two, we've got a couple of brand-new side quests which try out some fresh quest mechanics. Should add to the fun. For three, there's a whole new class of consumables which will give temporary buffs and other benefits. [img]{STEAM_CLAN_IMAGE}/37927208/3142fa9859428eb8b65b9ef833e4f3e5e251b5d8.png[/img] [i](For those tough battles where you need a little extra edge...)[/i] I really like this mechanic. Still working on more unique combinations, like consumables that can grant you temporary cards, and other fun ideas. Of course, all this is to say nothing of all the bugs that were found and fixed, of which there were many. A big thank-you to everyone who bothered to report issues -- you make my life just a little bit easier. In closing... Please, please, please continue to report and give feedback. I need that stuff badly. Your effort helps to keep the game alive. Until the next update, I hope to see you out there... in the Zone. v0.7.5.9.1 Changelog: [list] [*] New step-by-step Inventory tutorial when starting new game [*] New dialogue for Spatial Artifact quest delivery [*] New side quests [*] Added menu option for enabling/disabling tutorials [*] Added support for temporary status effects lasting a limited number of combats [*] New consumables that give temporary status effects [*] Refactored & expanded combat status effects [*] Major overhaul on quest log [*] Better tooltip behaviour in research and inventory screens [*] Various tweaks & fixes on battle tutorial [*] Tutorial battles no longer bug out if player loses [*] Fixed crashes during Chapter 2/3 story [*] Fixed dialogue choices not working in Corporal's Bequest quest [*] Fixed infinite dialogue loop in Corporal's Bequest [*] Fixed potential crash when loading battle scene [*] Top-left menu buttons should no longer get confused during battle [*] Fixed missing battle background during Chapter 2/3 story [*] Fixed market being unclickable during some story segments [*] Fixed intro combat not triggering in some circumstances [*] Fixed rare dialogue freeze [*] Fixed some card sounds looping [*] Fixed occasional control malfunction after death [*] Tweaked difficulty on train yard roach combat [*] Player should no longer be unable to move after loading [/list]