Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.
I tell you, I hate level design -- but I'm so damn dedicated to this game that I'm doing it anyway. In fact 'level design' describes most of what I've been up to this past month.
The interior of the Power Plant is taking shape, and you'll be able to explore the first few rooms in this update (highlighted in yellow in this little preview):
[img]{STEAM_CLAN_IMAGE}/37927208/c8bb1d5da5cb457a640efd1c75c3fb48b4c74ffc.jpg[/img]
That should give you an idea of the content avalanche that's on the way, and even this preview doesn't show the full extent of the Power Plant's size or its mysteries!
Other new features include fresh functionality added to the TTS engine, new music, some UI improvements, and more...
As usual, the new stuff is accompanied by a slew of fixes big and small, including some important steps forward for general stability. Please keep reporting any bugs you find so that I may fix them.
Until the next update... Stay safe out there, Stalkers!
Changelog:
[list]
[*] New accessible areas in Power Plant (more to come)
[*] New NPC in Power Plant: the Hermit
[*] New soundtrack for Power Plant biome
[*] Added TTS support for Points of Interest
[*] Added audio balancing during TTS
[*] Fixed crash when approaching item stashes
[*] Fixed major bug causing intermittent errors
[*] Fixed inventory crashes
[*] Fixed player HP being reset to max on load
[*] Reworked combat enemy behaviour, hopefully fixing many issues
[*] Fixed click navigation walking to wrong coordinates
[*] Stat upgrades are now correctly applied when starting a new game
[*] Fixed I key not opening inventory
[*] Disabled manual saving during story segments for stability
[*] Fixed player not showing up correctly behind obstructions in some areas
[*] Fixed wrong damage resistance behaviour on Spit card
[*] Fixed controller cursor misbehaving when out of bounds
[*] Fixed some animation positioning on Knife Swarm enemy
[*] Better voice options on game start
[*] Added correct portrait for Battle Drone enemy
[*] Added unique footstep sounds for Power Plant
[*] Fixed Burner anomaly audio
[/list]