v0.6.7.2 - Xmas Update

It's that time of year, and what do we find in our stockings? Another update for Zone! Thanks to several crucial bug reports, I've managed to fix a lot of persistent issues that really needed squashing, in amongst the new stuff. Work continues on the new environment, the Greenery, as we're in the process of finding a new artist to handle this. An early sneak preview of the work in progress: [img]{STEAM_CLAN_IMAGE}/37927208/17712192559e9cbdbed0245fa2719e18fc509f7e.jpg[/img] Writing-wise, I'm on the cusp of starting the explosive main event of Chapter 3, which will feature a serious crisis for you and all the survivors of Esper... Stay tuned for partial excitement! Changelog: [list] [*] Fixed softlock in Special Request quest [*] Fixed potential crashes in Discretion Required quest [*] Fixed card Drain targeting issues [*] Fixed end-of-turn buffs not triggering properly [*] Buff/debuff readouts now update correctly [*] Added missing Chapter 2 story trigger [*] Fixed crash when fleeing side job combats [*] Accessing inventory during side jobs no longer boots the player back to Esper [*] Fixed wrong Stamina assignment in side jobs [*] Fixed several other side job issues [*] Duplicate story events should no longer happen [*] Fixed unintended music/ambient audio resets during story segments [*] Fixed rain particle positioning in Wharf [*] Added missing brittle star stunned pose [*] Added missing Wharf loot stash [*] Updated, corrected and expanded several quick ref/tutorials [*] New boss encounter in Hospital [*] Improved lighting in Hospital [*] Added more radiation spots [*] Saved games now track radiation buildup [*] Expanded some dialogue options [*] New battle backgrounds [*] Reworked battle background loading [*] Improved load times between stage transitions [*] Added visual readout for Stamina above 100 [*] Tweaked other combat readouts for clarity [*] Increased controller cursor speed [/list]