It's that time of year, and what do we find in our stockings? Another update for Zone!
Thanks to several crucial bug reports, I've managed to fix a lot of persistent issues that really needed squashing, in amongst the new stuff. Work continues on the new environment, the Greenery, as we're in the process of finding a new artist to handle this.
An early sneak preview of the work in progress:
[img]{STEAM_CLAN_IMAGE}/37927208/17712192559e9cbdbed0245fa2719e18fc509f7e.jpg[/img]
Writing-wise, I'm on the cusp of starting the explosive main event of Chapter 3, which will feature a serious crisis for you and all the survivors of Esper...
Stay tuned for partial excitement!
Changelog:
[list]
[*] Fixed softlock in Special Request quest
[*] Fixed potential crashes in Discretion Required quest
[*] Fixed card Drain targeting issues
[*] Fixed end-of-turn buffs not triggering properly
[*] Buff/debuff readouts now update correctly
[*] Added missing Chapter 2 story trigger
[*] Fixed crash when fleeing side job combats
[*] Accessing inventory during side jobs no longer boots the player back to Esper
[*] Fixed wrong Stamina assignment in side jobs
[*] Fixed several other side job issues
[*] Duplicate story events should no longer happen
[*] Fixed unintended music/ambient audio resets during story segments
[*] Fixed rain particle positioning in Wharf
[*] Added missing brittle star stunned pose
[*] Added missing Wharf loot stash
[*] Updated, corrected and expanded several quick ref/tutorials
[*] New boss encounter in Hospital
[*] Improved lighting in Hospital
[*] Added more radiation spots
[*] Saved games now track radiation buildup
[*] Expanded some dialogue options
[*] New battle backgrounds
[*] Reworked battle background loading
[*] Improved load times between stage transitions
[*] Added visual readout for Stamina above 100
[*] Tweaked other combat readouts for clarity
[*] Increased controller cursor speed
[/list]