v0.6.7.2 - Xmas Update

The Zone: Stalker Stories

Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.

It's that time of year, and what do we find in our stockings? Another update for Zone! Thanks to several crucial bug reports, I've managed to fix a lot of persistent issues that really needed squashing, in amongst the new stuff. Work continues on the new environment, the Greenery, as we're in the process of finding a new artist to handle this. An early sneak preview of the work in progress: [img]{STEAM_CLAN_IMAGE}/37927208/17712192559e9cbdbed0245fa2719e18fc509f7e.jpg[/img] Writing-wise, I'm on the cusp of starting the explosive main event of Chapter 3, which will feature a serious crisis for you and all the survivors of Esper... Stay tuned for partial excitement! Changelog: [list] [*] Fixed softlock in Special Request quest [*] Fixed potential crashes in Discretion Required quest [*] Fixed card Drain targeting issues [*] Fixed end-of-turn buffs not triggering properly [*] Buff/debuff readouts now update correctly [*] Added missing Chapter 2 story trigger [*] Fixed crash when fleeing side job combats [*] Accessing inventory during side jobs no longer boots the player back to Esper [*] Fixed wrong Stamina assignment in side jobs [*] Fixed several other side job issues [*] Duplicate story events should no longer happen [*] Fixed unintended music/ambient audio resets during story segments [*] Fixed rain particle positioning in Wharf [*] Added missing brittle star stunned pose [*] Added missing Wharf loot stash [*] Updated, corrected and expanded several quick ref/tutorials [*] New boss encounter in Hospital [*] Improved lighting in Hospital [*] Added more radiation spots [*] Saved games now track radiation buildup [*] Expanded some dialogue options [*] New battle backgrounds [*] Reworked battle background loading [*] Improved load times between stage transitions [*] Added visual readout for Stamina above 100 [*] Tweaked other combat readouts for clarity [*] Increased controller cursor speed [/list]