Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.
I've been getting a lot done, not least of which is completely ripping out several janky old systems and replacing them with ones that actually work... and even more importantly, a significant push on the main plot.
The downside is it's so big that I can't get it all done in time for a September update. So instead of releasing half an update with a lot of the good stuff cut out 'cause it's not ready, I've decided to push the whole thing back by 1 week, give or take a few days.
Thanks for your patience, everybody. See you in October!