v0.6.9 - March Update

The Zone: Stalker Stories

Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.

This update should've come out a few days ago, but it's been a month for fighting with the game's engine. I've had to completely redo several things from scratch at the last minute when it turned out they just don't look or behave the same way in-game as they do in the editor. You can see some of it in this example, featuring one of our brand new enemies: [img]{STEAM_CLAN_IMAGE}/37927208/7c11f8d7a3fc785238b7b114c225d504e403559e.png[/img] The flagship change of this update is the first area of a new biome to explore, the Power Plant, featuring several new unique enemies and a bunch of new anomalies and wrinkles to explore. (Including enemies who will chase you for a bit, but eventually return to their original patrol path.) [img]{STEAM_CLAN_IMAGE}/37927208/fbaea48725f292b360732a04ddacaf871007c61f.png[/img] It's still a work in progress, with plans to add even more content, but I'm pleased to show all the work that's gone in so far. The next area in this biome will be the actual interior of the Power Plant -- a dangerous place indeed... Happy Stalking, and see you in the next update! Changelog: [list] [*] First area of new Power Plant biome now available in Chapter 2 [*] New points of interest [*] Several new enemies [*] Fixed inventory wipe when opening jobs board [*] Fixed crash when playing cards in quick succession [*] Fixed crash when playing cards that discard other cards (Turn, etc.) [*] Fixed crash when delivering story quest items in Chapter 2 [*] Removed Stalker option from main menu for stability [*] Fixed potential crash when knocking back rearmost enemy [*] Fixed quest log not properly tracking delivered items [*] Game now saves after every Point of Interest encounter [*] Fixed rations getting consumed while game paused [*] Finished quests are now properly removed from the quest log [*] Choosing City Hall questline now properly fails Escape questline [*] Changed Juliet's Necklace card loadout [*] Fixed Cyn's Favour quest triggers and ending [*] Removed unintended hidden Stun immunity from some enemies [*] Fixed Seagull enemy behaviour errors [*] Fixed sprite problems on Cyn & Louis [*] Added support for AoE enemy abilities & mid-combat enemy spawns [/list]