Tactical card battles and narrative RPG exploration in a world of monsters and anomalies. As one of the last remnants of humanity, trapped in the Zone, it's your turn to become a Stalker and walk where others fear to tread.
Why is this month's update so late, you ask? Because it's bloody massive, that's why. Zone's Early Access release is 1 year old this month, and I wanted to make it something special.
All 25(!) rooms of the Power Plant are now in, most with their own unique encounters, including a special challenging boss room. Add to that whole slew of new features, items, cards and all sorts.
[img]{STEAM_CLAN_IMAGE}/37927208/53f3cc7d2f75c0bedffdeb0631e2dd406921b00e.png[/img]
Some of the art assets are temp and still need brushing up as our artists couldn't get them done in time for June -- but that shouldn't take much away from the experience.
It's been a hell of a year. Didn't make as much progress as I wanted to, but then, when does an indie dev ever? What I do know is I'm still here plugging away and will continue to do so until this game is finished.
As always, if you find anything broken, please report it and I'll take care of it immediately.
Enjoy a big new chunk of the Zone!
Changelog:
[list]
[*] 20+ new areas in Power Plant
[*] New PoIs, items, cards, ailments and abilities
[*] New debuffs and radiation effects
[*] New research options for radiation
[*] Fixed crash when opening card view outside combat
[*] Top right bar now opens and closes reliably
[*] Fixed issues with acquiring Ailments
[*] Fixed Ailments not saving/loading properly
[*] Fixed timers not resuming after opening Options
[*] Fixed various intermittent bugs
[*] Fixed radiation being added while gameplay is paused
[*] Fixed combat tooltips not showing buff amounts/durations
[*] Added voice beep to explore encounters
[*] Ambient audio now pauses while Options menu is open
[*] Screen no longer jumps when transitioning between exploration areas
[*] Better shader overlay for Power Plant
[*] Fixed potential crash when leaving Points of Interest
[*] Fixed several problems with item stashes
[*] Rewrote Points of Interest handler code
[*] Added Options slider to customise audio balancing
[*] Fixed audio balancing for TTS SAM in Options menu
[*] TTS audio balancing is now faster
[*] TTS SAM now obeys voice volume settings
[*] Fixed TTS setting changes not saving/loading properly
[*] Fixed several audio sources not obeying volume settings
[*] Fixed Amethyst Ring equipping to wrong location
[*] Card buttons now show at proper size in research UI
[*] Fixed visual layering issues with several Burner anomalies
[/list]