Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!
Hi, experts in bringing mad ideas to life!
We know there's been a bit of pause in our patching efforts, but that's due to simultaneously working on some bigger updates promised in our roadmap - more info soon. Nevertheless, we didn't intend to leave you for long without a slew of new fixes... and oh boy, we are bringing a lot of them today!
First and foremost, we continue the tradition of bringing you new limbs for more fun mutant combinations. [b]Today you get the Stone Arm[/b], which is kind of sturdy, to say the least. That's why it gives your creature a solid boost to vitality. After all, it's hard to hurt something that can put up a rock-hard block with its arms.[b] As usual, the new limb is unlocked with story progression[/b], and if you passed the point of unlocking, you will already find it in your incubator menu.
As for the fixes, we have brought solutions for some outstanding issues. We have repaired a memory leak that caused [b]the map to freeze at the end of the missions for players that have already put some hours into the game and had a very active map.[/b] We have also worked with the system that manages the display of vessels to [b]take off the load for players that have accumulated a lot of them, which caused significantly slower loading times.[/b] We have also sorted out a lot of pesky minor issues, especially in the Dark Web, that used to confuse players.
We hope that our efforts will make you experience with Creature Lab even better!
[h2]Update 9 for Creature Lab - a giant set of fixes + a new "rocky" limb[/h2]
[img]{STEAM_CLAN_IMAGE}/39596769/595405703076669d9d11337d686376679004509f.gif[/img]
[quote] We also want to send special thanks to all the people whose feedback is helping us to combat the most persistent issues in the game. Especially those community members that send us their DxDiag files, save files, and other data that help us directly in locating and reproducing the issues. Big kudos! [/quote]
The patch introduces the following changes:
[list]
[*] A new limb - Stone Arm
[*] Fixed the freezing issue occurring at completing the mission when playing the game for a long period and having lots of activity on a map
[*] Improved the vessel display simulation, which should make loading times shorter for people that accumulated a lot of mixtures
[*] Amended the FOV parameter reset when relaunching the game
[*] Amended the interaction prompt from one object showing incorrectly on other objects after moving the camera between two objects
[*] Fixed the issue of not getting the game over after bringing the city population to 0
[*] Removed the possibility of deleting all of the flasks available during tutorial - now players cannot delete below 3 bottles
[*] Added the "Destroy Flask" button to the gamepad keybinding screen
[*] Amended the issue with Dark Web missions not being pinned on HUD
[*] Fixed the wrong number of tokens possible to earn for a mission displayed on the Dark Web
[*] Fixed the wrong number of tokens acquired after completing the mission displayed on the Dark Web
[*] Fixed the icons of the rewards in Dark Web missions being incorrectly highlighted or not highlighted
[*] Amended the claw arms being displayed as another limb when completing a Dark Web mission
[*] Amended the limb picture and name being changed to "test text" when completing a Dark Web mission
[*] Fixed a bug allowing to use up a token without selecting a target district
[*] Resolved a bug with gamepad controls getting blocked by opening FAQ when a mission prompt appears
[*] Amended the possibility of a mixture having two of the same element in composition on Hard and Insane difficulties
[*] Added color for mutagens and elixirs acquired as rewards from Dark Web
[*] Amended the possibility of vessels levitating in the space around the automated alembic
[*] Changed the frame on the keybinding screen for visual clarity
[*] Resolved the issue of lack of object highlights when reloading the game
[*] Repaired the disappearing cursor when using the scroll on the city map
[*] Fixed crashes that happened at 9X% of loading a saved game
[*] Fixed the bug during loading a saved game when the game indicated that it is loaded at 101%
[*] Amended the issue with zooming a district when the camera zoomed below a target district
[*] Added minor missing translation
[*] Amended the minor distortions of UI in some languages
[/list]
[b]For the map freeze issue, we are still seeking videos of the issue happening[/b], so if you have such a video or would be able to make one, we would be grateful if you sent it our way at marek@imagepower.pl, on the Steam forum, or via our Discord. We also would be grateful for the DxDiag.txt file to check if the configurations have a part in generating the issue.
[b]If you are experiencing the issue with a black screen appearing after the Image Power logo and not loading the game further, please check if your configuration meets the minimum requirements as described on the Steam store page.[/b] If it meets the requirements, we kindly ask you to send your DxDiag.txt file to marek@imagepower.pl, on the Steam forum, or via our Discord, to analyze your configuration.
As usual, we invite you to use our dedicated bug reporting thread in our Steam discussions:
[url=https://steamcommunity.com/app/1309990/discussions/0/3809529789908529375/]https://steamcommunity.com/app/1309990/discussions/0/3809529789908529375/[/url]
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And remember that you can ask us directly about anything via Discord:
[url=https://discord.com/invite/wnX4tvhASg][img]{STEAM_CLAN_IMAGE}/39596769/e080e0780af43535ea37d3036dc8563185cca2e3.png[/img][/url]
https://store.steampowered.com/app/1309990/Creature_Lab/