Update 7 for Creature Lab - first new limb, Polish language, and more fixes!

Creature Lab

Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!

Hi, enthusiasts of very deadly limb manufacturing! The limb is a keyword of today's update. because as we have communicated in our roadmap for Creature Lab support, we are starting to drop new limbs in updates.[b] Today's specialty is the Raptor Arm. [/b]This dangerously looking appendage is good both in countering light attacks, as well as armor-piercing attacks. It has also a positive effect on your creature's endurance. We hope you like the new design! You can unlock it by progressing the story. Or, if you passed the mission that unlocks it already, you will find it in your incubator menu. [h2]Update 7 for Creature Lab - first new limb, Polish language, and more fixes![/h2] [img]{STEAM_CLAN_IMAGE}/39596769/a5cd445e5f3fdb3a58cc1d3b86bd76447293aadc.gif[/img] We are also starting to address the bigger quality of life needs that you have reported and feedbacked a lot. The prime issue you had was... too much glass. The system of bringing vessels to the Devourer was indeed not the most efficient method of cleaning up. [b]So up from today's patch you just have to aim at an empty vessel and press R to break the glass. [/b]It will disappear with an appropriate sound indicating it got recycled. Of course, you can rebind it from R to any key you want. Another quality of life request was to make the elements board that hangs on the wall more visible. Now you can see the icon of magnifying glass when you aim at the board.[b] It enlarges the graphic to a very large size that you can scroll with the mouse [/b]and close by clicking the X icon. [quote]Please note that the background posters and documents were not localized to different languages, so the poster is available to view in English only. [/quote] [b]In addition, we are rolling out the Polish language in this patch.[/b] Thank you for your patience regarding this localization. From today, all Poles can enjoy the game fully translated. We are also still solving some of the less common issues you have reported to us. [b]Today we provide a solution to the Q binding problem which bothered players using keyboard setups alternative to WSAD. [/b] We made bodies and substances spawn a bit earlier when you skip the tutorial, so you will have access to them even without doing the Check the TV task, which previously spawned the items. We're also clearing up minor blockers in specific places of the game - we're aiming to remove any soft-lock possibilities from the game. [quote] We also want to send special thanks to all the people whose feedback is helping us to combat the most persistent issues in the game. Especially those community members that send us their DxDiag files, save files, and other data that help us directly in locating and reproducing the issues. Big kudos! [/quote] The patch introduces the following changes: [list] [*] added a new limb to use in the game - Raptor Arm [*] added Polish language option and full translation to Polish [*] added a new recycling system based on pressing R when aiming with a mouse at an empty container, which makes the container disappear [*] enabled players to view the board with the element's effects description as a widget [*] resolved the issue of the Q key not working when binded [*] made bodies and substances spawn before the Check the Tv task, so players have access to them even if they have not performed the task [*] removed the possibility of soft-locking yourself in tutorial by waking up mutant when using computer panels [*] amended the collision issue in the magazine space that could lock the player character in place [/list] [b]For the map freeze issue, we are still seeking videos of the issue happening[/b], so if you have such a video or would be able to make one, we would be grateful if you sent it our way at marek@imagepower.pl, on the Steam forum, or via our Discord. We also would be grateful for the DxDiag.txt file to check if the configurations have a part in generating the issue. [b]If you are experiencing the issue with a black screen appearing after the Image Power logo and not loading the game further, please check if your configuration meets the minimal requirements as described on the Steam store page.[/b] If it meets the requirements, we kindly ask you to send us your DxDiag.txt file to marek@imagepower.pl, on the Steam forum, or via our Discord, so we can analyze your configuration. As usual, we invite you to use our dedicated bug reporting thread in our Steam discussions: [url=https://steamcommunity.com/app/1309990/discussions/0/3809529789908529375/]https://steamcommunity.com/app/1309990/discussions/0/3809529789908529375/[/url] [hr][/hr] And remember that you can ask us directly about anything via Discord: [url=https://discord.com/invite/wnX4tvhASg][img]{STEAM_CLAN_IMAGE}/39596769/e080e0780af43535ea37d3036dc8563185cca2e3.png[/img][/url] https://store.steampowered.com/app/1309990/Creature_Lab/