Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!
Hi, die-hard mad science adepts!
The title probably said it all. As promised in our roadmap, we are working intensely on the new content for you. Many players requested [b]Sandbox Mode [/b]as their dream addition to Creature Lab and we have listened to your feedback. Currently, [b]we are working to incorporate the Sandbox Mode seamlessly into the existing gameplay.
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[b]And that's where we need your help![/b]
[h2]Join the Creature Lab playtests for the brand-new Sandbox Mode![/h2]
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As we want to give you quite freedom in setting up your Sandbox Mode, we'd not like to rush it out of the door without being sure that it is a complete and issue-free feature. That's why we decided to push the update back, but instead organize playtests. [b]Sandbox Mode is an idea that came from the community and we'd like the community to be able to feedback on our vision for this mode [/b]and help us with ironing out any possible technical and non-technical issues.
We are also aware of the situation during the launch of Creature Lab when you found a lot of bugs and glitches that our internal and external testing missed. This big patch will be a very important step for us in supporting the game. That's why we decided to get your help in testing new content - especially in the context of trying it out on many different configurations. [b]We are committed to avoiding repeating the type of problems we had at the launch with this very special update.[/b]
[h3]That's why we open the sign-up for upcoming playtests today and invite you to join in! You can ask for access on the game's Steam page.
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Additionally, [b]we have prepared some visual changes in the presentation of our monsters[/b], which will be dependable on the substances used to create them. We are very curious how you will like those new visuals, so we will also include them in the playtest build.
[b]Some important notes:
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[*]We're still preparing the build for playtest because we want it to be as close to a complete experience as possible. So playtests will begin at a later TBC date, which we will provide as soon as it will be set.
[*] When it comes to the number of playtesters we will offer access to the build, it's not fixed right now. We will start with a small number and we will increase it according to our needs.
[*]The playtests may have several rounds depending on interests and our needs for feedback/evaluation.
[*]You don't need to own the full game to participate in playtests.
[*]Please note that the build will still be an unfinished version of Sandbox Mode, naturally. We want it to be close to the final experience, but it may not have some features included and may not be as stable as the final version.
[*] The mutant visuals are also subject to change.
[*] It will also be a build containing exclusively Sandbox Mode and visual changes - there will be no campaign and possibly other features known from the full game.
[*]The saves from the full game and the playtest build will be not compatible - you will not be able to use your existing saves or transfer the playtest saves to the full game.
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We are very eager for you to explore our customizable Sandbox Mode and test out all the possibilities, so we encourage you once again to sign up!
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And remember that you can ask us directly about anything via Discord:
[url=https://discord.com/invite/wnX4tvhASg][img]{STEAM_CLAN_IMAGE}/39596769/e080e0780af43535ea37d3036dc8563185cca2e3.png[/img][/url]
https://store.steampowered.com/app/1309990/Creature_Lab/