The Sandbox Mode playtests have started!

Creature Lab

Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!

Hi, city-conquering big (and mad) brains! Today is the day. [b]Our playtests for Sandbox Mode in Creature Lab are open. [/b]You've got a whole weekend to test it out and help us find any issues that may lessen the quality of the experience. [b]Additionally, you have an occasion to be the first to customize your gameplay thanks to the Sandbox Mode options, as well as see the visual indicators of the creature's composition we are adding to the game.[/b] [b]Please remember that you will find bugs in this version of the Sandbox Mode. [/b]We are aware that this build will not reflect the final state of the mode and can have potential issues preventing us from having a great experience with the content. That's why we have decided to do playtests and we are thankful that so many of you are ready to try out such an early version of the mode! Feel free to share any feedback thanks to the survey available on hand at all times. [b]We will be glad if you will report any bug you find, big or small. [/b]We also hope that in addition to this bug-hunting, you will have some quality fun with the new mode! [h2]The Sandbox Mode playtests have started![/h2] [img]{STEAM_CLAN_IMAGE}/39596769/4fe6fb5747227af1e63cecd61c6679541e314ad2.png[/img] [h3]As a reminder, playtests will be ending on Monday, September 11th at 11 AM CEST/ 2 AM PT / 4 AM ET.[/h3] [b]To start the game, click the Sandbox button in the difficulty selection screen.[/b] Please note that difficulty levels will be not selectable as when normally starting a campaign, but you can choose a difficulty in the Sandbox Mode setup window which will appear after clicking the button. You can access [b]Sanbox Mode menu[/b], which allows you to customize the game, from: [list] [*] difficulty selection menu [img]{STEAM_CLAN_IMAGE}/39596769/1cd62146cbba04103d4bb4dd06f5db318a1d9627.png[/img] [*] pause menu (ESC) [img]{STEAM_CLAN_IMAGE}/39596769/111e036159586ca704cb05b204dc823c0fc5628a.png[/img] [*] by pressing F2 [img]{STEAM_CLAN_IMAGE}/39596769/4bdba1d5700e159e90de21630ad464919e427169.png[/img] [/list] There are also some known issues we'd ask you to be mindful of. [b]Please report any bugs related to:[/b] [list] [*] map freezing issues (should be already patched out, but we would be grateful for confirmation and info if you spot any instance of freezing) [*] issues connected with saving and anomalies after loading a save [*] Some of the visual representations of elements don't spawn on a petri dish under the microscope [*] The icons for hospital and lab equipment don't show immediately after skipping a day, but for example only when you enter the region and go back to the map, or when you skip another day [*] The status of a boosted mutant who has already used up the buff during missions is still visible on his Creaturopedia card after saving/loading [*] On Hard/Insane there may be visible differences between unknown elements as shown in Mixturopedia and pinned on HUD for the same mixture [*] The O key (Last Story Prompt) is not working and pressing it will make the game lose focus, forcing a need to reload [/list] And one small note -[b] if you need to take a screenshot when playing the game, you can use the Steam screenshot function by pressing F12.[/b] The screenshot will be saved in your images catalog on Steam. Hope our joint effort will be fruitful and we'll make Sandbox Mode a smoothly working feature of Creature Lab! [hr][/hr] And remember that you can ask us directly about anything via Discord: [url=https://discord.com/invite/wnX4tvhASg][img]{STEAM_CLAN_IMAGE}/39596769/e080e0780af43535ea37d3036dc8563185cca2e3.png[/img][/url] https://store.steampowered.com/app/1309990/Creature_Lab/