UPDATE #6! New buildable! Steam Achievements, QOL improvements!

Rising Front

A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!

Hey everyone! Sorry again for the delay in getting a new update out, I was on a road trip with my family for 3 weeks and I wasn't able to get any work done during that period. I will have weekly/bi-weekly updates out for the next few months:) [h1] Additions & Fixes[/h1] [list] [*] New buildable (Wood Spike Wall) [*] Day/Night cycle option [*] Toggle aim option [*] Steam Achievements [*] Toggle crouch option [*] Spawned in platoons now auto target enemy HQ (instead of a random target) [*] Added "Get 100 Kills" Achievement [*] Added "Get 1000 Kills" Achievement [*] Added "Place 100 Buildables" Achievement [*] Added "Place 1000 Buildables" Achievement [*] Various Animation optimizations [*] Optimized pathfinding [*] Particle effect optimizations [*] Various bug fixes [/list] Next update will be out soon! I wasn't able to get everything completed in time (controllable Artillery emplacements, Gas, Scenarios on the workshop) but all that & more should be in the next update! Also, i'll be adding a TON more steam achievements next update. Leave your suggestions in the comments! - Jack