A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!
Hey everyone! I know it's been a while but I've been hard at work and this is the biggest update to date for Rising Front! It features a whole new war/time period and AI formations! There are 5 new maps, 2 new weapons, 9 new platoons and so much more!
[h1]Additions/Fixes[/h1]
[list]
[*] Line Formations
[*] Melee Combat for AI
[*] Ability to spawn soldiers anywhere in sandbox mode
[*] option for specific units in scenario creator
[*] option for specific buildables in scenario creator
[*] musket weapon
[*] flintlock pistol weapon
[*] British line infantry platoons
[*] American line infantry platoons
[*] American militia platoons
[*] French line infantry platoons
[*] Hessian line infantry platoons
[*] Small ship buildable
[*] Mortar buildable
[*] Rock wall buildable
[*] Log wall buildable
[*] Field cannon
[*] Ship cannon
[*] Bunker hill map
[*] Appalachia map
[*] Yorktown map
[*] Trenton map
[*] Patriots pass map
[*] Scenarios for all new maps
[*] Historical Battles menu
[*] Crash diagnostics
[*] Fixed issue where soldiers sometimes get stuck in walls
[*] 3 New weather types
[*] you now face the enemy front when spawning in
[*] Fixed scenarios not showing up on custom maps
[*] Fixed overlay when creating a scenario
[*] Fixed MG targeting
[*] Fixed scenarios not showing correct icon sometimes
[*] Spectate cam is positioned over friendly HQ
[/list]
Thank you all for the support, and I hope you all like this update!
Leave you suggestions for the next update in the comments below!