Update #14 CUSTOM MAPS! New Modding Tools & Bug fixes!

Rising Front

A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!

Hey Everyone! Sorry for the delays on the update, custom maps were a lot more difficult then I had anticipated. I will come out with a tutorial on how to make maps in a few days, until then you can join the discord if you have any questions on map making! [h1]Changes/Additions[/h1] [list] [*] Ability to mod timed salvos for deployables (bombing runs, machinegun strafes) [*] Custom Map Support [*] Disable Object When placed option in the modding tools [*] Audio sources can now be on any object [*] explosions don't auto destroy anymore [*] Artillery no longer auto spawns on maps [*] MGs can now fire in bursts [*] Auto Destruction script in the modding tools [*] Fixed Green flag on Town Map [*] Option for Static emplacements to not require an AI to fire it [*] Adjusted MG aiming height higher [/list] Hope you enjoy! a new $2,000 modding competition will be starting on wednesday!