UPDATE #5 Scottish Platoon, Vickers Machinegun, Gunplay Improvements, bug fixes.

Rising Front

A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!

Hey everyone! Hope you like the new features and fixes. [h1]Additions[/h1] [list] [*] Added Scottish Units [*] Added Vickers MG (made by KGdaniel) [*] Added First person death animation [*] Added French Rifle for the AI (made by KGdaniel) [*] Added camera shake for nearby artillery [*] NEW scenario battle: Scottish Fort Defense [/list] [h1]Changes / Fixes [/h1] [list] [*] Fixed MG death glitch [*] Ragdoll animations Improved [*] Ragdoll mass is now accurate [*] Fixed weapon switch bug [*] Removed timer from sandbox mode [*] Timer is now transparent [*] Fixed tree colliders on blank map [*] Guns now push ragdolls [*] Dead bodies are more optimized [*] French now wear a longer coat [*] First person recoil smoothed out [*] Artillery is buffed 50% [/list] Thank you for the support and let me know what you want to see in the next update! -Jack