Update 1.100

Ruin or Victory

Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.

[b]New Features and Improvements[/b] [list][*] Added a contextual hint box, showing basic gameplay hints based on what is selected [*] Workers at crop farms are automatically managed; this can be disabled in options [*] Stockpiles automatically create resource move orders for common situations; this can be disabled in options [*] After constructing a building, humans and carts build the next nearby building if they have no other orders [*] Humans gathering periodically upgrade their current tool if possible [*] Idle warriors periodically upgrade their assigned equipment if possible [*] Added more messages about various economic inefficiencies[/list] [b]Corrections and Fixes[/b] [list][*] Fixed a rare crash [*] The expected number of workers returning to a farm could be incorrect [*] Workshops sometimes did not use any metal to make metal items [*] The display of armory move orders could be incorrect when showing combined metals[/list] [b]Balance[/b] [list][*] Gathering food without a tool is faster[/list] [b]UI/UX[/b] [list][*] Messages are displayed in the game world with a colored icon; hovering the mouse over will show the message text [*] The message box expands so that messages are always displayed for their full duration [*] Added a setting to change the message display time [*] The selected barracks or house shows its healing radius as green dots [*] Gameplay options are organized in subtabs[/list]