Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
[b]New Features and Improvements[/b]
[list][*] Added a contextual hint box, showing basic gameplay hints based on what is selected
[*] Workers at crop farms are automatically managed; this can be disabled in options
[*] Stockpiles automatically create resource move orders for common situations; this can be disabled in options
[*] After constructing a building, humans and carts build the next nearby building if they have no other orders
[*] Humans gathering periodically upgrade their current tool if possible
[*] Idle warriors periodically upgrade their assigned equipment if possible
[*] Added more messages about various economic inefficiencies[/list]
[b]Corrections and Fixes[/b]
[list][*] Fixed a rare crash
[*] The expected number of workers returning to a farm could be incorrect
[*] Workshops sometimes did not use any metal to make metal items
[*] The display of armory move orders could be incorrect when showing combined metals[/list]
[b]Balance[/b]
[list][*] Gathering food without a tool is faster[/list]
[b]UI/UX[/b]
[list][*] Messages are displayed in the game world with a colored icon; hovering the mouse over will show the message text
[*] The message box expands so that messages are always displayed for their full duration
[*] Added a setting to change the message display time
[*] The selected barracks or house shows its healing radius as green dots
[*] Gameplay options are organized in subtabs[/list]