Ruin or Victory is a modern take and evolution of the classic RTS genre with added detail, continuity, and strategic depth while remaining accessible and well-paced. Devise your strategy, manage and expand your economy, and choose your warriors' equipment and tactics.
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[b]Added river maps and island maps[/b] ~ Sail across the water to reach new resources and crush your foes
[b]Added galleys[/b] ~ Transport resources and units to new lands, fight enemy ships, and land your warriors to raid and conquer
[b]Added fishing boats[/b] ~ Boost your economy by harvesting the fish of lakes, rivers, and sea
[b]Added naval quick battles[/b] ~ Embark your warriors on galleys and face a randomized enemy on the open ocean
[b]Corrections and Fixes[/b]
[list][*] AI scouts could become confused and inefficient
[*] AI attacks could become confused after loading the game
[*] The accuracy of catapults and trebuchets against other siege weapons was not as intended
[*] Further reduced cases of units becoming stuck on the edges of buildings
[*] Reduced cases of units being able to cross narrow rivers where there is no visible ford
[*] An enemy human operating a siege weapon could be spotted and appear before the siege weapon itself
[*] Buildings could not be placed near a gate at a distance much greater than intended
[*] Units going to unpacked stockpile and cart armories close to other buildings could not reach their destination in some cases
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[b]Balance[/b]
[list][*] Increased the quantity of wood in trees, except for the large oak tree
[*] Slightly reduced the maximum carry weight of the large cart
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