Update 1.093

[b]New Features and Improvements[/b] [list][*] In Journey, any tribe's settlements can surrender and defect to a nearby enemy tribe when the settlement and its tribe are very weak compared to the enemy [*] Humans can surrender and defect to the enemy if greatly outmatched in combat [*] Aggressive ranged warriors move closer than maximum range to their target to have better accuracy [/list] [b]Corrections and Fixes[/b] [list][*] Humans gathering would occasionally stop [*] Reduced the delay of units responding to move orders [*] After loading the game, units could be moving to the wrong destination [/list] [b]UI/UX[/b] [list][*]Added sound probability slider; lowering this will reduce the number of simultaneous sounds[/list]